Friday, November 7, 1997
The Learning Company, Inc.
(NYSE: TLC)
Phone: 617-494-1200
Website:
http://www.learningco.com
Price (11/6/97): $19 3/8
HOW DID IT DOUBLE?
This educational software firm has been teaching the ABCs of surviving a
tough marketplace: Acquire Brand name Competitors. Until last spring, that
alphabet left The Learning Company in the soup, as investors found that after
ABC came D, for Debt, Decline, and Disappointment. Yet shareholders watching
their Ps and Qs have discovered that private placements, preferred stock,
and decent earnings reports work as well as a crib sheet.
In late 1995, low-budget software maker Softkey International won a
bidding
war with BRODERBUND (Nasdaq: BROD) to acquire upscale "edutainment"
giant The Learning Company. Softkey eventually took its target's well-respected
brand name as its own. The deal was part of the broad industry consolidation,
as the industry pattern of big-budget hit or (mostly) miss productions
left companies battling for shelf space, with most of them losing out.
The bidding for Learning Co. represented a market peak for edutainment software
firms like Broderbund that would be followed a year later by a peak for game
distributors such as GT INTERACTIVE (Nasdaq: GTIS). In the first rout,
Learning Co. lost half its value from an all-time high above $50 reached
in the fall of 1995. In the broader collapse, the company lost another 80%
of its value, spinning to a low of $5 1/2 in last spring's correction before
rising again.
The rebound has followed a continuing shakeout in the edutainment market,
as competitors such as MICROSOFT (Nasdaq: MSFT) have cut back on their
titles and DISNEY (NYSE: DIS) has been among those cutting back on
in-house publishing, finding that licensing Mickey may prove more profitable.
At the same time, Learning Co. has been gaining market share and delivering
on the lowered earnings estimates. For the third quarter, the company earned
$0.45 per share before amortization charges.
In August, a trio of institutional investors agreed to turn $150 million
of the company's $454 million in convertible debt into preferred stock. More
recently, Canadian investors put up $62 million in a private placement to
buy Learning Co. warrants.
BUSINESS DESCRIPTION
The Learning Company develops and markets premium software for every age
group, with an emphasis on educational and reference CD-ROM titles for the
consumer market and for schools. In addition to its Reader Rabbit, Oregon
Trail, Treasure, and Super Solvers series, the company offers titles devoted
to writing and creativity, college prep, and foreign languages. Its reference
software includes the Compton's multimedia encyclopedia and Bodyworks medical
series.
The company has grown rapidly by acquiring firms such as EduSoft, Minnesota
Educational Computing, and Aris Multimedia Entertainment. On October 24,
the company announced plans to acquire Creative Wonders, a joint venture
of ABC Inc. and ELECTRONIC ARTS (Nasdaq: ERTS), for $40 million. With
Creative's Sesame Street line and projected $30 million in FY98 sales, Learning
Co. stands to become the market leader in dollar sales of educational software
in the U.S.
The Learning Company's products are sold in over 23,000 retail stores, with
an increasing presence in mass merchant outlets such as Wal-Mart. Still,
U.S. retail sales account for only half of the company's revenues. The rest
are generated overseas or through more profitable channels, including schools,
online, direct response, and PC manufacturers. In August, Amway signed up
to sell Learning Co.'s educational software through its catalog.
The huge amortization charges putting a hit on the company's earnings result
from accounting standards related to its acquisitions. The amount by which
an acquisition price exceeds the target's hard assets must be chalked up
to goodwill. Since a software firm's key assets are primarily intangible
(brand names, intellectual property, personnel), goodwill is substantial.
Non-cash write-offs of these assets occur over a set period of time, lowering
the reported earnings.
FINANCIAL FACTS
Income Statement
12-month sales: $363.4 million
12-month income: $77.5 million*
12-month EPS: $1.67*
Profit margins: 21.3%*
Capitalization: $955.2 million
(*Excludes amortization & acquisition charges and deferred income
taxes.)
Balance Sheet*
Cash: $96.6 million
Current Assets: $225.7 million
Current Liabilities: $120.8 million
Long-term Debt: $453.7 million
(*Prior to announced $150 million debt conversion and $62 million private
placement)
Ratios
Price-to-earnings: 11.6
Price-to-sales: 2.6
HOW COULD YOU HAVE FOUND THIS DOUBLE?
Last October, Randy Befumo (TMF Templr) offered the pros and cons on
Learning Co. in
The Lunchtime
News, citing good earnings but the threat of market pressures. Foolish
synopses of the third
quarter '96 and
fourth quarter
'96 conference calls showed that the company was suffering some
from price competition.
But its distribution system left it relatively less exposed than other
edutainment
software players, including Broderderbund, which had
looked
promising a year earlier prior to the delay of Riven, the follow-up to
its wildly popular Myst fantasy game. Understanding Learning Co.'s strengths
in distribution might have nurtured a contrarian's perspective on the stock.
Still, even newcomers had a chance. New analyst recommendations, listed each
day in Investor's Business Daily, can serve as potential investment
ideas. When Furman Selz initiated coverage of the company July 22 with a
"buy" recommendation and a price target of $20 when the stock was around
$9, investors might have taken note.
WHERE TO FROM HERE?
The October 6 Business Week offered a useful overview of the
consolidating CD-ROM games and educational market. Due to lower selling prices,
revenue is expected to increase by just 22% this year, to $1.7 billion, down
from the 47% growth last year and the 128% increase the year before. Research
firm PC Data estimates that The Learning Company, CUC INTERNATIONAL
(NYSE: CU), and Disney have a lock on more than half of retail sales in the
education software market.
Learning Co.'s sales have recently picked up, with several of its Reader
Rabbit software titles and new American Girls product making the top 10 retail
sales list for September. Add the products from Creative Wonders and Learning
Co. would have had seven of the top 10 titles. That may be one reason Piper
Jaffray recently upgraded the stock from "neutral" to "strong buy" with a
12-month target of $26 to $28.
Plus, the firm's Cyber Patrol software will be the exclusive content filter
on Microsoft's Explorer Plus Internet browser. That should boost Learning
Co.'s mind-share among concerned parents, the kind likely to buy educational
software products.
First Call shows consensus estimates of $1.59 per share this year and $1.51
in FY98. Both numbers are below the $1.77 earnings (before amortization charges)
reported last year, making a PEG irrelevant. With three analysts expecting
long-term growth of 15%, below the industry average of 23%,
YPEG fair value
stands at about $22 1/2.
The company remains somewhat risky, though. It has negative shareholders'
equity due to a debt burden rarely if ever seen in the software business,
and shareholders will eventually experience substantial dilution. The good
news is that with trailing earnings before income tax, depreciation, and
amortization (EBITDA) of about $126 million, Learning Co. can easily cover
its $16 million annual interest payments going forward. Plus, the stock looks
about right at 10.2 times its enterprise value of $1,288 million.
Yet skeptics argue that the former Softkey has used acquisitions as a form
of product development, so some of those amortization charges really amount
to R&D expenses, making the cash flow number suspect. Will the company
be able to deliver a steady stream of popular new titles without gobbling
up other firms? Investors looking for edutainment should do their homework.
-- Louis Corrigan
(TMFSeymor@aol.com)
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