GAAP earnings rose by a penny YOY, to $0.19 per share, on 36% higher sales. Majesco is pumping its increased revenue directly into growing the company, nearly doubling its product R&D budget from the year-ago period and boosting funding for the direct cost of working up new products by 140%. More specifically, the R&D costs are mainly going into new ideas on how to run social games for Facebook and the Apple
That huge spike in software development costs came from an oddity in Majesco's accounting practices. The company records the development cost for each game as a cost of goods sold when the title hits the market. Lots of games were released for the holidays, hence the big jump in costs.
You can see more evidence of that by looking at the cash flow statement. $7.7 million of net income turned into $9.4 million of operating cash flows, up from $5.4 million a year ago. If you want to get a feel for how Majesco's business is really running, I believe you're better off looking at cash flows and revenue than earnings.
From that perspective, Majesco is doing more than fine. The $66.2 million in sales crushed every analyst's forecast, and Wall Street doesn't do cash flow estimates here but who's complaining about a 74% higher OCF?
If there's one weakness in Majesco's business today, it's the increasing reliance on Nintendo (OTC: NTDOY.PK) systems. Fully 86% of Majesco's sales came from the Wii and DS/3DS platforms this quarter, up from 72% a year ago. Zumba titles for the Wii keep driving this train as even the Kinect version for the Microsoft
Gaming is going online and mobile in a big way, and I wouldn't mind owning Majesco as it taps into that huge trend. If I didn't already have a bullish CAPScall on Majesco, I'd start one on a silly drop like this one. This stock is hardly the easiest or most effective play on the smartphone market, of course -- for that, check out these three hidden winners of the iPhone, iPad, and Android revolution.