Look out, Apple
How so? Whereas the iTunes Store promotes the most popular apps, App Center is to be tailored to taste and preferences. Thus, if you generally use Facebook to play games, App Center will recommend new options based on what you play, how long you spend on each game, and what your friends like.
Developers must be thrilled. Facebook, in effect, is creating a targeting mechanism for allowing small-scale but highly regarded apps to find an audience. Only those with the highest scores for engagement and session length -- apps that actually add value or entertain, in other words -- can expect to get App Center promotion.
Who loses in this? Apple, primarily. The so-called iTunes "Genius" has never really proved itself as good at surfacing undiscovered apps. More often, users refer to the service's top lists for app ideas as the outsiders linger. Home run or strikeout; there's rarely an in-between on iTunes.
Facebook has played a similar zero-sum game for most of its history, none benefiting more than Zynga
Lost scale means lost revenue in EA's case, just as it would on iTunes. App Center promises to change the equation, blunting the edge that comes with scale by personalizing app recommendations. Or at least that's the theory; we won't know till the service launches.
Either way, it's a smart move. Rule Breaking businesses such as Facebook take uncommon measures to disrupt rivals and traditional industries, delivering multibagger returns to investors in the process.