Digital Is Set to Disrupt Another Industry

Innovation in tech continues to accelerate at a rapid rate. We are seeing a volume of start-up financing and valuations that we haven't seen since the dot-com bubble. However, the difference this go around is that the products and services being created are very "sticky" to consumers' lives. Meaning, we are seeing the likes of "game-changing" tech that is proving to be highly useful for everyday use, from Uber to DropBox.

Yet, the high level of innovation goes beyond the typical start-up; we are seeing a higher emphasis on innovation at large companies, such as Google, which is working on driverless cars. In any case, the market is filled with companies that will be greatly affected by the rise of the digital world.

Newspapers are already feeling the squeeze, as well as printer makers and the U.S. postal service. However, one of the companies that will see the greatest impact will be GameStop (NYSE: GME  ) . The transition to digital gaming will likely be swift, catching many investors off guard; akin to when drowned out the book industry earlier this decade. Amazon almost single-handedly bankrupted Borders and it has helped cut Barnes & Noble's market value in half over the last decade.

There are a couple of big headwinds that will continue to pressure GameStop. The biggest, of course, is the rise of digital content, while the other is a potential disappearing of the console. It took the gaming industry seven years to release the latest string of gaming consoles. It appears that for every release, the downtime is getting greater and greater. That's because consumers, and gamers, are filling their time with mobile games.

Granted, the latest string of consoles pushes the limits when it comes to gaming, expanding beyond just gaming and taking a bigger role in living room entertainment. Yet, the success of the new consoles will not translate into a one-to-one success ratio for GameStop. That's because the big draw for console owners isn't just games this go around. Many consumers are purchasing the new platforms for household entertainment purposes. There will be more time spent watching movie and streaming-video content than ever before. A big contributor to the this has been a transition away from conventional cable TV and to lower-cost options, such as Netflix.

An end to consoles 
The Microsoft (NASDAQ: MSFT  ) Xbox One and Sony (NYSE: SNE  ) PlayStation 4 could be the last major console releases we ever see. Now, that's a bold prediction but not unprecedented. It's no secret that Xbox doesn't make up a huge part of Microsoft's revenue. There's even been speculation that the tech giant could look to spin off the unit.

The losses for Microsoft's "other" businesses, which include Skype, Xbox, and Windows Phones, is almost $2.5 billion per year. However, its entertainment/devices segment continues to break even thanks to Android royalties; effectively, hiding just how poorly Xbox might be doing.

Beyond that, there's a lot of uncertainty still surrounding the company, including who will be the next CEO. As a result, investors should be on the sidelines. The company is already up 35% year to date.

Meanwhile, even Sony has its own issues. It's currently still in the middle of a battle with activist investor Daniel Loeb, who wants to spin off the entertainment division. During its third-quarter results, Sony saw its gaming segment lose $8 million year over year. Sony also struggled to make a profit off of its PlayStation 3 that was launched some seven years ago. Like Microsoft, Sony has its focus on other products besides gaming. Sony's main business is movies and music. As well, its other key business is smartphones, which is where the majority of its capital is going these days.

The rise of digital delivery should only continue. There is an increasing number of video game developers distributing their games via digital platforms. Both PlayStation and Xbox already allow gamers to download digitally purchased content, right from their couch. Given the need for convenience, digital should continue to gain momentum.  

While the average console gamer is 30 years old, this generation is being outpaced by the younger generation. Gen-X has some 50 million members, while Gen-Y has more than 70 million. Generation Y loosely includes individuals born between the early 80s and early 2000s. The significance of this is that the younger generation will lead the way with the transition away from consoles to portable games.

Foolish bottom line
All in all, the move toward digital is coming, and with it will come the decrease of needed hardware. With more than half of GameStop's revenue coming from the resale of used games, it has a lot of exposure to digital downloads. As gamers transition toward the digital market, and as console gaming gets overtaken by social gaming, GameStop will feel the pressure on the top line.

Remember that when Microsoft made its announcement to prevent the playing of used games on the Xbox One, GameStop had a violent sell-off. Ultimately, a large part of GameStop's revenue could disappear in a very short time period, leading to an even more pronounced and prolonged downward spiral in its stock price. 

More compelling ideas from the Motley Fool
Want to get in on the smartphone phenomenon? Truth be told, one company sits at the crossroads of smartphone technology as we know it. It's not your typical household name, either. In fact, you've probably never even heard of it! But it stands to reap massive profits NO MATTER WHO ultimately wins the smartphone war. To find out what it is, click here to access the "One Stock You Must Buy Before the iPhone-Android War Escalates Any Further..."

Read/Post Comments (6) | Recommend This Article (3)

Comments from our Foolish Readers

Help us keep this a respectfully Foolish area! This is a place for our readers to discuss, debate, and learn more about the Foolish investing topic you read about above. Help us keep it clean and safe. If you believe a comment is abusive or otherwise violates our Fool's Rules, please report it via the Report this Comment Report this Comment icon found on every comment.

  • Report this Comment On December 24, 2013, at 12:58 PM, KenLuskin wrote:

    While you are playing a crappy little mobile game, most people will have AAA game systems at home.

    Do you watch movies and videos at home on a small mobile device?

    AAA gaming is more expensive than free mobile games, but so are top of the line home theater systems.

    Do you really believe that younger people will NOT have large screens at home?

    Do you know ANYTHING about AAA games?

    Your predictions about AAA gaming are garbage!

    AAA gaming is bigger than hollywood!

    Mobile gaming has about 10% of all the video game revenues, while the rest is for AAA games.

  • Report this Comment On December 24, 2013, at 6:51 PM, RiddleofSteel wrote:

    Please disregard anything Motley Fool publishes in regards to the gaming industry, as they have no clue what they are talking about. They've been publishing these articles decrying the death of Console/PC gaming for years, and every year they have to eat crow. In fact, just last month they published an article that said PC/Console will never be overtaken by mobile gaming because it's a totally different demographic.

    If you want investment news about the future of gaming, don't come to Motley Fool, as they truly live up to their namesakes.

  • Report this Comment On December 24, 2013, at 9:52 PM, toeachtheirbones wrote:

    This is the 3rd bad gaming article I've read from the Motley Fool in a row. C'mon guys, let's get it together!

  • Report this Comment On December 25, 2013, at 12:54 AM, Bunnyking77 wrote:

    Digital isn't disrupting gaming at all. It is ADDING to gaming.

    Mobile isn't destroying gaming, it is REINFORCING gaming.

    Publishers are winning while hardware manufacturers are the ones who might have to change strategies.

    I think one thing most people don't understand is that the gaming industry is always in FLUX, and the companies who have been there the longest know how to adapt. YES EVEN NINTENDO.

  • Report this Comment On December 26, 2013, at 9:31 AM, DAN53 wrote:

    So obvious this website hates Microsoft lol

  • Report this Comment On January 07, 2014, at 10:43 AM, mhargra wrote:

    Thanks for reading. I think you guys are missing the point o the article. It's not that AAA gaming is going away or that mobile is destroying AAA, what it is about is the fact that digital gaming (which still includes AAA), coupled with mobile and a slower rollout cycle for consoles, will continue pressuring the likes of GameStop.

Add your comment.

DocumentId: 2776119, ~/Articles/ArticleHandler.aspx, 4/18/2014 12:34:33 PM

Report This Comment

Use this area to report a comment that you believe is in violation of the community guidelines. Our team will review the entry and take any appropriate action.

Sending report...