Why Investing in Video Game Stocks May Be Bad in the Long Term

Its been said many times over the last several years: video game sales are far from what they used to be. At the risk of sounding cliché, I can remember back in my childhood when a new "cutting-edge" video game cost $25. With game prices more than doubling since then alongside increasingly soaring console prices, it is no surprise that the video game market has been down. 

Still, some have been showing optimism in this somewhat lagging market. They have claimed that video games are not dead but merely in a kind of hibernation. This optimism seems misplaced, despite the recent surges in sales from games such as Grand Theft Auto V, Call of Duty: Ghosts, and similar franchise-style games.

Here's why
Console gaming requires far more of an investment on both the producer and consumer side of things. With free-to-play gaming giving much of the same interaction at a fraction of the cost and effort, why should either party invest in a game that has no guarantee of financial success?

Consoles themselves are aging. While most of these consoles have aged well compared to predecessors, the newest versions have rarely been anything bigger than a handheld device (such as Nintendo's 3DS or Sony's PS Vita.) The excitement that came with each of these handheld systems has long since run its course. While the addition of the Xbox One and the PS4 has momentarily revived excitement in classic consoles, there are still qualities of both that concern consumers.

In addition, current consoles are multi-function devices, able to access media (such as Netflix) instead of focusing strictly on video gaming. This ability has helped to maintain the existence of consoles in the household, but it may come at the cost of the gaming market itself. This is not to say that consumers will strictly buy movies instead of video games, but rather that consumers are showing tendencies to invest in lower cost movies over expensive video games. 

Fool Rick Munarriz wrote about four video game stocks to watch this past December. While two of these companies, Activision (NASDAQ: ATVI  ) and Take-Two Interactive Software (NASDAQ: TTWO  ) , are priced notably higher than when that article was published, detractors note that the burst in stock prices means very little in the long run.

In the case of the former, the recent "Call of Duty" title may be the last major sales action for quite some time. Though the company just reported assets in excess of over $6.7 million, the lack of another blockbusting title makes it more than likely that assets will retreat to their quarterly average of $4.2 million, making immediate investment unattractive.

For the latter, it is likely that the recent peak sales of Grand Theft Auto V are just a continuation of historical trends (massive peaks followed by a sharp drop-off in following years). Like Activision, Take-Two assets are similarly surging for now, but average asset levels are, at best, 67% of this past quarter's level (valued at $972.1 million). 

The other two stocks mentioned in the article are somewhat harder to judge. NetEase.com is difficult because of its focus on international markets as opposed to the United States, while Microsoft is tricky because of its focus on products other than gaming. Microsoft's recent comments lend a tentative assumption that the Xbox One will continue to be a major product for the company, but not necessarily as a video game component. Instead, the rumored addition of Microsoft-generated media for the Xbox One line would indicate a departure from the market and further exploration of another media avenue.

Now what?
While this piece only focuses on two major names in the video game industry, the trends are roughly indicative of most players in the market. While some companies are potentially growing in the near future, the lack of new technical or content innovation in the video game market suggests that investment in gaming companies will not be the best option. At the very least, it's not a good bet at this time.

There are rumblings that could bode well for the future of video gaming itself, of course. Some companies are potentially exploring non-traditional gaming avenues. New platforms such as the Ouya will take the recent wave of free-to-play gaming style into account. Motion-controlled gaming is on the rise, albeit slowly, but this small innovations should not be mistaken for the next boom. 

The bottom line is that, for video game companies, things are going to get worse before they get better.

Looking for more secure avenues to growth?
They said it couldn't be done. But David Gardner has proved them wrong time, and time, and time again with stock returns like 926%, 2,239%, and 4,371%. In fact, just recently one of his favorite stocks became a 100-bagger. And he's ready to do it again. You can uncover his scientific approach to crushing the market and his carefully chosen six picks for ultimate growth instantly, because he's making this premium report free for you today. Click here now for access.


Read/Post Comments (3) | Recommend This Article (2)

Comments from our Foolish Readers

Help us keep this a respectfully Foolish area! This is a place for our readers to discuss, debate, and learn more about the Foolish investing topic you read about above. Help us keep it clean and safe. If you believe a comment is abusive or otherwise violates our Fool's Rules, please report it via the Report this Comment Report this Comment icon found on every comment.

  • Report this Comment On March 10, 2014, at 4:18 AM, Interventizio wrote:

    Don't agree. I've already written some place that, as a hardcore gamer, I find freemium games and IOS and Android games as a whole unappealing for hardcore gamers, who will continue to buy "serious" games no matter what. Casual games have the merit to have spread gaming among people who didn't think about gaming before, much as the Nintendo WII did.

    Secondly, the practice of downloading games will solve the piracy plague, which hit the PC game industry above all. Moreover, it'll lower costs of sales for VG companies.

    I don't know if you agree on that.

  • Report this Comment On March 10, 2014, at 8:46 AM, SassafrasSon wrote:

    Strongly Disagree. Not only are video games more reasonably priced than in years past but video games are becoming more mainstream than ever before. Look at the last 5 years even. The price of a new console game has remained steady at $60 a piece and continues to be priced there despite newer systems. Here is an excellent article that explains it better than I ever could. http://arstechnica.com/gaming/2013/06/why-retail-console-gam...

    Bottom Line: I am long ATVI

  • Report this Comment On March 10, 2014, at 11:18 AM, speculawyer wrote:

    F2P games sometimes work but often they are often designed as scams to extract money which makes them annoying and people won't play.

Add your comment.

Sponsored Links

Leaked: Apple's Next Smart Device
(Warning, it may shock you)
The secret is out... experts are predicting 458 million of these types of devices will be sold per year. 1 hyper-growth company stands to rake in maximum profit - and it's NOT Apple. Show me Apple's new smart gizmo!

DocumentId: 2869866, ~/Articles/ArticleHandler.aspx, 9/17/2014 3:41:45 AM

Report This Comment

Use this area to report a comment that you believe is in violation of the community guidelines. Our team will review the entry and take any appropriate action.

Sending report...


Advertisement