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Take-Two Interactive Software

(NASDAQ) TTWO

Current Price$239.59
Market Cap$45.27BMarket cap calculated using publicly traded shares outstanding only. Does not include unlisted, private, or dual-class non-traded shares. Implied market cap may vary.
Since IPO (1997)+6,125%
5 Year+43%
1 Year+3%
1 Month+13%
Take-Two Interactive Software last closing stock price
MetricPriceDate
Last closeUSD 243.802026-07-15
Take-Two Interactive Software stock price return by period
PeriodPrice returnPrice at period startPeriod start date
1 week-3.02%USD 251.382026-07-08
1 month+12.75%USD 216.232026-06-15
3 month+13.96%USD 213.932026-04-16
Year to date-4.78%USD 256.032025-12-31
1 year+2.57%USD 237.702025-07-15
3 year+62.53%USD 150.002023-07-14
5 year+42.97%USD 170.522021-07-16
Since inception+6,124.71%USD 3.921997-04-15

Take-Two Interactive Software Financials at a Glance

Market Cap

$45.27BMarket cap calculated using publicly traded shares outstanding only. Does not include unlisted, private, or dual-class non-traded shares. Implied market cap may vary.

Revenue (TTM)

$6.66B

Net Income (TTM)

-$298.20M

EPS (TTM)

-$1.61

P/E Ratio

-151.02

Dividend

$0.00

Beta (Volatility)

0.81 (Low)

Price

$239.59

Volume

81,307

Open

$244.61

Previous Close

$239.59

Daily Range

$238.02 - $244.65

52-Week Range

$187.63 - $265.94

Estimated Earnings Date

Aug 7, 2026

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About Take-Two Interactive Software

Take-Two makes video games that people play on consoles, computers, and mobile devices. These games help people find entertainment through digital stories, sports simulations, and puzzles. The company creates these experiences for a global audience ranging from dedicated enthusiasts to casual players.

The Gaming Library

  • Mobile Gaming: Free-to-play titles for smartphones and tablets including casual, social casino, and hyper-casual genres; generated 50% of net revenue in Q3 2026.
  • Console Games: Interactive software for systems like PlayStation and Xbox, featuring major action and sports franchises; represented 38.7% of net revenue for the nine months ended December 31, 2025.
  • PC and Other: Titles delivered through digital download and online platforms for personal computers; accounted for 11.3% of net revenue for the nine months ended December 31, 2025.
  • Recurrent Consumer Spending: Ongoing revenue from virtual currency, add-on content, in-game purchases, and advertising; made up 76.7% of total net revenue in Q3 2026.

Strategic Moves and Growth

  • Acquired Zynga in May 2022 to expand presence in the mobile gaming market and diversify revenue streams.
  • Purchased Gearbox as part of an acquisition strategy that included issuing 2.8 million common shares in 2024.
  • Issued 5.5 million shares of common stock in May 2025 to raise $1.19 billion for general corporate purposes and potential debt repayment.
  • Purchased physical office and building assets in Los Angeles and New York during October and November 2025 for $38.1 million.

What Makes the Business Run

The company operates through a decentralized structure with labels like Rockstar Games, 2K, and Zynga managing specific creative portfolios. This model relies on internal development studios located across 14 countries to maintain a steady pipeline of proprietary software content.

By the Numbers

  • Total net revenue reached $1.7 billion in Q3 2026, up 24.9% from the $1.4 billion reported in Q3 2025.
  • Free cash flow rose to $236.2 million in Q3 2026, representing a 590% increase from the $48.2 million loss in Q3 2025.
  • Operating cash flow grew to $305.2 million in Q3 2026, up from a $4.8 million loss in the prior year period.
  • Net loss for the nine months ended December 31, 2025, was $238.7 million, an improvement from the $752.7 million loss in the same period of 2024.

Bottom Line

Take-Two has transitioned from a console-focused publisher into a diversified interactive entertainment company with a heavy emphasis on mobile and recurring digital sales. Its growth reflects a strategy of acquiring established labels while maintaining long-term development of its own core franchises.

AI Generated • Apr 18, 2026

Industry

Entertainment

Employees

12,909

CEO

Strauss H. Zelnick, MBA

Headquarters

New York City, NY 10036, US

TTWO Financials

Key Financial Metrics (TTM)

Gross Margin

57.23%

Operating Margin

-0.88%

Net Income Margin

-4.48%

Return on Equity

-8.57%

Return on Capital

-1.32%

Return on Assets

-3.18%

Earnings Yield

-0.66%

Dividend Yield

0.00%

Payout Ratio

0.00%

Stock Overview

Market Cap

$45.27BMarket cap calculated using publicly traded shares outstanding only. Does not include unlisted, private, or dual-class non-traded shares. Implied market cap may vary.

Shares Outstanding

185.67M

Volume

81.31K

Avg. Volume

2.44M

Financials (TTM)

Gross Profit

$3.81B

Operating Income

-$58.50M

EBITDA

$1.18B

Operating Cash Flow

$624.30M

Capital Expenditure

-$174.20M

Free Cash Flow

$450.10M

Cash & ST Invst.

$1.99B

Total Debt

$2.96B

Take-Two Interactive Software Performance Analysis

Take-Two Interactive Software annual revenue and year-over-year revenue growth by fiscal year
Fiscal yearPeriod endRevenueYoY growth
20232023-03-31USD 5,349,900,00052.6%
20242024-03-31USD 5,349,600,000-0.0%
20252025-03-31USD 5,633,600,0005.3%
20262026-03-31USD 6,656,400,00018.2%
Take-Two Interactive Software sequential (quarter-over-quarter) revenue growth by fiscal quarter
Fiscal quarterPeriod endQoQ growth
Q12025-06-30-5.0%
Q22025-09-3018.0%
Q32025-12-31-4.2%
Q42026-03-31-1.1%
Take-Two Interactive Software annual diluted earnings per share and year-over-year EPS growth by fiscal year
Fiscal yearPeriod endDiluted EPSYoY growth
20232023-03-31USD -7.03N/A
20242024-03-31USD -22.01212.9%
20252025-03-31USD -25.5816.2%
20262026-03-31USD -1.62-93.7%
Take-Two Interactive Software sequential (quarter-over-quarter) diluted earnings per share growth by fiscal quarter
Fiscal quarterPeriod endQoQ growth
Q12025-06-3099.7%
Q22025-09-30-1009.4%
Q32025-12-3131.5%
Q42026-03-3136.0%

Revenue Growth Rate

Annual and quarterly growth comparison

Earnings Per Share Growth Rate

Annual and quarterly EPS growth comparison

Quarterly Performance

Name
Q4 2026YOY CHG

Revenue

$1.68B

+6.1%

Gross Profit

$938.60M

+16.8%

Gross Margin

55.88%

N/A

Market Cap

$45.27BMarket cap calculated using publicly traded shares outstanding only. Does not include unlisted, private, or dual-class non-traded shares. Implied market cap may vary.

N/A

Market Cap/Employee

$3.51M

N/A

Employees

12,909

N/A

Net Income

-$59.50M

+98.4%

EBITDA

$388.10M

+111.7%

Quarterly Fundamentals

Name
Q4 2026YOY CHG

Total Cash

$1.99B

+35.7%

Total Debt

$2.96B

-28.0%

Accounts Receivable

$737.00M

-13.5%

Inventory

$11.20M

N/A

Long Term Debt

$2.86B

-1.3%

Short Term Debt

$100.10M

-91.7%

Return on Assets

-3.18%

N/A

Return on Invested Capital

-0.86%

N/A

Free Cash Flow

$187.20M

-16.8%

Operating Cash Flow

$235.40M

-15.6%

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Questions About TTWO

What is the current price of Take-Two Interactive Software?

Take-Two Interactive Software is trading at $239.59 per share.

What is the 52-week range for Take-Two Interactive Software?

Over the past 52 weeks, Take-Two Interactive Software has traded between $187.63 and $265.94.

How much debt does Take-Two Interactive Software have?

As of the most recent reporting period, Take-Two Interactive Software reported total debt of $2.96B.

How much cash does Take-Two Interactive Software have on hand?

Take-Two Interactive Software reported $1.56B in cash and cash equivalents in its most recent financial results.

What is Take-Two Interactive Software’s dividend yield?

Take-Two Interactive Software does not currently have a dividend yield.

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