3 Reasons Activision’s ‘Destiny’ Won’t Live Up to Bobby Kotick’s Expectations

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Activision Blizzard (NASDAQ: ATVI  ) CEO Bobby Kotick recently made a grand claim that Destiny, the company's upcoming shooter from Halo creators Bungie, would be the "best selling new video game IP in history."

By now, most gamers and investors have learned to take Mr. Kotick's statements with a grain of salt. After all, this is the same man who aimed to "take the fun out of making video games" and wanted Activision to focus on games with "the potential to become $100 million franchises" so they could "be exploited every year across every platform."

However, to claim that Destiny will be the best selling "new video game IP in history" is a lofty claim even by Mr. Kotick's standards.

Let's evaluate the top three reasons that he believes that Destiny will be a record-shattering triumph for Activision Blizzard, and why I believe that all three reasons are based on faulty logic.

1. The Halo effect
Destiny's single biggest selling point is that it is considered the spiritual successor to Halo, the first person shooter franchise that defined the original Xbox and the Xbox 360.

Although the Halo franchise still marches on, the creators of the franchise, Bungie, only developed the original trilogy, Halo: ODST, and Halo:Reach.

Microsoft (NASDAQ: MSFT  ) and Bungie parted ways in 2007, but Bungie still finished Halo 3: ODST in 2009 and Halo: Reach in 2010. Microsoft then handed the Halo franchise to its internal division 343 Industries, which released Halo 4 in 2012.



Units sold


Halo: Combat Evolved (2001, 2011)

Xbox, Xbox 360, PC

8.65 million

97% (Xbox)

Halo 2 (2004)

Xbox, PC

9.25 million

95% (Xbox)

Halo 3 (2007)

Xbox 360

11.87 million


Halo 3: ODST (2009)

Xbox 360

6.22 million


Halo: Reach (2010)

Xbox 360

9.52 million


Halo 4 (2012)

Xbox 360

8.93 million


Source: Vgchartz, Metacritic.

While sales of the Halo franchise remain robust after Bungie's departure, the series hit a clear peak with Halo 3 in 2007.

Halo 3. (Source:

This was due to two things -- the arrival of Activision's Call of Duty 4: Modern Warfare in 2007, which sold 17.6 million copies, and rising competition in eye candy sci-fi shooters from newcomers like Electronic Arts' (NASDAQ: EA  ) Crysis (PC, 2007).

Therefore, Kotick's expectation that Destiny will simply pick up where Halo left off and form the base of a new Call of Duty-like franchise is far too optimistic.

As talented as the developers at Bungie are, there has been an unmistakable decline in Halo sales, and the market for first person shooters is as saturated as it has ever been.

2. The slippery definition of 'new' IPs
Mr. Kotick isn't the only person at Activision to claim that Destiny will be the best selling new IP in history -- the company's publishing branch CEO Eric Hirshberg recently made the same claim in a Feb. 7 report at GameSpot.

Sure, that bold claim makes for a nice quote, but neither Kotick nor Hirshberg have elaborated on what qualifies as a "new IP."

For example, Nintendo's  (NASDAQOTH: NTDOY  ) Wii Sports, the top selling game of all time with 81.8 million units sold, was a new IP when it was bundled with the Wii in 2006. Halo was also a new IP when it arrived in 2001.

If we're simply looking at 2014 releases, games like Ubisoft's (NASDAQOTH: UBSFF  ) Watch Dogs, EA's Titanfall, Sony's (NYSE: SNE  ) The Order: 1886, and Microsoft's Sunset Overdrive are the more notable new IPs of the year.

Yet according to a January survey of 3,500 gamers conducted by GameSpot GameTrax in January, Destiny ranked fifth among the most anticipated games of 2014:



Aware of title

Plans to purchase*


Watch Dogs



Warner/CD Projekt

The Witcher 3: Wild Hunt




Tom Clancy's The Division



Electronic Arts

Dragon Age: Inquisition



Activision Blizzard




Source: GameSpot GameTrax, January 2014. *Percentage of those aware of the title.

Two of the other top five titles -- Watch Dogs and The Division -- can be considered "new IPs," and both are more highly anticipated than Destiny. EA's Titanfall, which is widely considered Destiny's direct competitor, ranks a dismal 16th, with 67% of gamers aware of the title but only 30% planning to purchase it.

Ubisoft's Watch Dogs is the most anticipated title of 2014.

Therefore, Destiny has to outsell both Watch Dogs and The Division to become the top-selling new IP of 2014. Moreover, Destiny has to achieve the absurd goal of outselling Wii Sports to actually make Kotick and Hirshberg's bold claims factually accurate.

A more reasonable, optimistic estimate of Destiny's sales would be closer to the 10 million to 15 million mark, based on past sales of Halo 4 (8.9 million) and Call of Duty: Ghosts (19 million).

3. Destiny can be 'exploited every year across every platform'
Last but not least, we should discuss Mr. Kotick's biggest problem -- if Destiny is a hit, he will inevitably push Bungie to release a new sequel every year on multiple platforms.

However, that's just not how Bungie works.

Bungie released a new Halo title once every three years, mainly for the Xbox and Xbox 360. One widely reported reason that Bungie left Microsoft was that Microsoft interefered with the game development cycle and continually pressured Bungie to pump out new Halo titles.

Now imagine what will happen when Kotick starts pressuring Bungie to pump out a new title annually for multiple platforms.

Activision has already had a controversial history with its top developers. In 2010, the company fired two founders of Infinity Ward, the original creators and developers of Call of Duty, over "breaches of contract and insubordination." The firings immediately resulted in 35 more resignations at the developer.

Although Activision bounced back from that fiasco by rebalancing the development load between Infinity Ward and the series' other developer, Treyarch, it was a validation for many gamers that Kotick was indeed determined to "take the fun out of making video games."

Therefore, Destiny's success could be a double-edged sword for Bungie -- it will prove that it can develop other great games besides Halo, but it will also face massive pressure from Activision, which could be a far less forgiving partner than Microsoft.

It's too late to turn back now, though -- Bungie's deal with Activision lasts for a whopping 10 years, from 2010 to 2020.

The bottom line
Don't get me wrong -- Destiny will likely be a commercial and critical hit, but I doubt that it will be the best selling IP in history, or even this year. Mr. Kotick's bold claim is simply a broad, hype-generating statement that can be interpreted in far too many ways.

What do you think, fellow gamers? Will Destiny be a blockbuster or a bomb? Let me know your thoughts in the comments section below!

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Read/Post Comments (3) | Recommend This Article (2)

Comments from our Foolish Readers

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  • Report this Comment On February 14, 2014, at 3:12 AM, matthewmcbride wrote:

    No, I don't really agree with the assessment. I'm not entirely sure if Destiny will be the best selling IP, excluding Wii Sports of course...but I'm fairly certain it will be the best of 2014. In the chart you showed only about half of people had heard of Destiny. As it gains notoriety towards its release in Sept. it will become much more popular. Also you didn't measure in the fact of its replay-ability since it is a multiplayer game. And it's not a first person shooter, it's a shared world shooter, first of its kind.

    Also the fact you said it's not the most anticipated is subjective. In Gamescom Destiny won "Best Game" "Best Action Game" "Best Online Multiplayer Game" and something else I forget. Also, you didn't do your research on how often Bungie will produce games. In the contract with Activision it states they will release a new IP every 2 years and every other year releasing significant DLC. I liked the subject of this article but do a little bit more in depth research.

    Good job, though.

  • Report this Comment On February 14, 2014, at 12:11 PM, TMFSunLion wrote:

    Thanks for reading!

    Yes, Activision agreed to release a "new" IP every two years, but what about sequels? And what qualifies as "significant" DLC?

    Call me a pessimist, but I think Mr. Kotick could start squeezing Bungie harder than they imagined. Then again, he could also split the franchise with another studio as he did with the CoD games.

  • Report this Comment On July 15, 2014, at 8:08 AM, HaroldFlower wrote:

    It has been confirmed that Destiny will be supported for at least 10 years. It'll be more like DLC every year or two instead of a 'Destiny 2'.

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