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DATE
Tuesday, Sept. 8, 2026 at 8:00 a.m. ET
CALL PARTICIPANTS
- Chairman of the Board - Brian Xie Feng
- Chief Executive Officer - Carl Cai Yimin
- Head of Capital Markets and Investor Relations - Shawn Zhang
- Investor Relations - Ally Wang
TAKEAWAYS
- Total Revenue (Fiscal Year) -- $104.7 million, representing a decline of 11.4% reflecting a more selective approach to user acquisition spending and refined marketing across the portfolio.
- Total Revenue (Fourth Quarter) -- $24.3 million, decreasing 20.8% due to a strategic reduction in advertising spend and adjustments to platform dynamics.
- Net Income (Fiscal Year) -- $3.9 million, compared to $3.8 million in the prior year, supported by disciplined cost management.
- Net Income (Fourth Quarter) -- $0.9 million, a decrease from $1.5 million in the prior year period.
- Non-GAAP EPS -- $0.08 per share for the full fiscal year, remaining stable compared to the prior year.
- Operating Margin (Fiscal Year) -- 1.3%, decreasing from 2.9% in the prior year due to lower revenue and higher personnel costs earlier in the year.
- Operating Margin (Fourth Quarter) -- -3.1%, down from 4.6% in the prior year period, reflecting the impact of declining revenue on operating leverage.
- Cash and Cash Equivalents -- $17.6 million as of June 30, 2026, increasing from $15.2 million due to profitable operations and prudent capital management.
- Q1 2027 Revenue Guidance -- $20 million to $23 million, reflecting the transition toward managing the legacy portfolio for cash flow.
- ARPDAU -- $0.577 in the fourth quarter, growing 11.6% driven by improved monetization efficiency and content optimization.
- Payer Conversion Rate -- 2.5% in the fourth quarter, increasing from 2.3% as targeted live-ops deepened engagement across the active player base.
- Average MAUs -- 2.7 million in the fourth quarter, declining from 3.4 million due to lower traffic volumes from reduced acquisition spending.
- DTC Revenue Mix -- 16.2% at fiscal year-end, increasing from the previous quarter as the company prioritized channels that reduce platform commissions.
- Selling and Marketing Expenses (Fourth Quarter) -- $10.2 million, decreasing 13.6% primarily due to a $1.5 million reduction in advertising spend.
- G&A Expenses (Fourth Quarter) -- $1.4 million, declining 6.6% reflecting headcount reductions and efficiency gains from AI adoption.
- Share Repurchases -- $600,000, representing the purchase of approximately 518,000 Class A ordinary shares through June 30, 2026.
- Cost of Revenue (Fourth Quarter) -- $12.0 million, decreasing 17.4% due to lower platform commissions and reduced profit-sharing payments.
- R&D Expenses (Fiscal Year) -- $6.3 million, increasing 11.4% reflecting continued investment in game development and related initiatives.
- Average 7D Retention Rate -- 8.4% in the fourth quarter, decreasing from 9.7% in the prior year period.
- Advertising Revenue (Fiscal Year) -- $10.2 million, down from $11.7 million reflecting lower overall traffic and user volumes.
- In-app Purchase Revenue (Fiscal Year) -- $94.5 million, declining 11.2% year over year as the company adjusted its marketing approach.
- AI Agent System Adoption -- 70% of employees, reached as of July 16, following the launch of the centralized AI governance platform.
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RISKS
- Xie stated, "platform attribution and targeting capabilities have continued to weaken," noting that these factors have compressed margins in game publishing.
- Zhang stated, "The player base in mature markets has been contracting," identifying this as a pressure on future growth for the legacy business.
- Management warned that revenue from the existing portfolio is expected to gradually decline as the company reallocates user acquisition resources toward AI initiatives.
SUMMARY
Gamehaus Holdings Inc. (GMHS -1.52%) reported its fiscal year 2026 results and announced a strategic transformation focused on the production and distribution of AI-generated content. Management stated the company is transitioning from its legacy casual game publishing model due to structural shifts in user acquisition economics and the weakening of platform targeting capabilities. The company indicated it will manage its existing mobile game portfolio primarily for cash flow and profitability to fund the development of new AI-driven growth drivers. As part of this evolution, Gamehaus has deployed internal AI agent systems and is evaluating product formats with a recently invested AI generation studio. Management expressed confidence in the company's financial foundation, noting that cash reserves increased despite revenue pressure during the fiscal year.
- Chairman Xie stated, "We believe our balance sheet provides a strong foundation to fund this transition on our own terms, and we intend to do so."
- The company launched the Gamehaus AI agent system on its own servers to provide employees centralized access to more than 10 domestic and international AI models.
- CEO Cai noted that for titles with simple mechanics, the company's validated AI production pipeline can produce a complete game within one week.
- Management set a goal to increase direct-to-consumer revenue penetration to more than 20% by Dec. 31, 2026, to further optimize channel costs.
- The company extended its $5 million share repurchase program through Aug. 28, 2027, citing confidence in its long-term value during the execution phase of the strategic transformation.
- Management is exploring AI-native gameplay prototypes and plans to continue testing and validating across a range of game genres in the second half of the year.
INDUSTRY GLOSSARY
- ARPDAU: Average Revenue Per Daily Active User; a key monetization metric for mobile games.
- DTC: Direct-to-Consumer; channels that bypass third-party platforms like the Apple App Store to reduce commission costs.
- Live-ops: Live Operations; the practice of providing frequent content updates and events to keep players engaged in a game.
- MAUs/DAUs: Monthly Active Users and Daily Active Users; measures of the size and engagement frequency of a game's player base.
- Platform Attribution: The ability to track which marketing campaigns led to specific user installs and actions.
Full Conference Call Transcript
Operator: Good day, ladies and gentlemen. Thank you for standing by, and welcome to Gamehaus' fourth quarter and full year of fiscal 2026 earnings conference call. Currently, all participants are in listen only mode. Later, we will conduct a question and answer session and instructions will follow at that time. As a reminder, we are recording today's call. If you have any objections, you may disconnect at this time. I will now turn the call over to today's speaker host, Ms. Ally Wang. Ally, please proceed.
Ally Wang: Thank you, operator. Hello, everyone. Thank you all for joining us on today's conference call to discuss the financial results of Gamehaus for the fourth quarter and full year of fiscal 2026. We released our earnings results earlier today. The press release is available on the company's website as well as from Newswire services. On the call with me today are Mr. Brian Xie Feng, Chairman of the Board, Mr. Carl Cai Yimin, Chief Executive Officer, and Mr. Shawn Zhang, Head of Capital Markets and Investor Relations. Brian will review business operations and company highlights, followed by Shawn, who will discuss detailed financial results. They will all be available to answer your questions during the Q&A session.
Before we proceed, I would like to remind you that this call may contain forward-looking statements, which are inherently subject to risks and uncertainties that may cause actual results to differ from our current expectations. For detailed discussions of the risks and uncertainties, please refer to our filings with the SEC. Also, please note that unless otherwise stated, all figures mentioned during the conference call are in U.S. dollars. With that, I would like to introduce our chairman, Brian. Brian will deliver his remarks in Chinese, and I will follow up with corresponding English translations. Please go ahead, Brian.
Brian Feng Xie: [Non-English content]
Ally Wang: Good day everyone, and thank you for joining Gamehaus conference call for the fourth quarter and full year of fiscal 2026. Fiscal year 2026 was Gamehaus' last full fiscal year under its previous business model. Earlier in August, we announced a strategic transformation for the company. This quarter marks the beginning of the execution phase of that transformation. As a result, today's discussion covers both our operating performance before the decision was made and the initial financial implications of the transformation. For the full fiscal year 2026, total revenue was $104.7 million, and net income was $3.9 million.
In the fourth quarter, total revenue was $24.3 million, within our previously announced outlook range of $23 million-$26 million, and net income was $0.9 million. Against the current industry backdrop, we have seen a structural shift in the economics of user acquisition for casual games. The player base in mature markets has remained stagnant for an extended period, while platform attribution and targeting capabilities have continued to weaken. At the same time, competition for user acquisition has increasingly become a zero-sum game within a largely fixed pool of users. Together, these factors have continued to compress margins in game publishing. We do not view this as an issue with any single title or any particular quarter.
Rather, we believe it reflects a longer-term change in the environment surrounding this business model. Based on this assessment, we decided to proactively adjust our resource allocation and redirect more resources toward new opportunities opened up by generative AI.
Brian Feng Xie: [Non-English content]
Ally Wang: In terms of execution, beginning this quarter, we have changed the way we manage our existing portfolio of casual and social casino mobile games, with a greater focus on cash flow and profitability. User acquisition spending will also be reallocated across titles based on expected returns. We began implementing these changes in July, so their impact is not yet reflected in the period we are reporting today. We expect revenue from our existing portfolio to gradually decline, and this is reflected in the outlook we will provide later for the next quarter.
Brian Feng Xie: [Non-English content]
Ally Wang: Our operating metrics this quarter already reflect this shift in focus. While both DAUs and MAUs declined year-over-year in the fourth quarter, ARPDAU increased 11.6% to $0.577 from $0.517. Average daily payer conversion improved to 2.5% from 2.3%. As we execute this strategic transformation, we will remain focused on improving the quality of our operations, maximizing the value of our existing player base, and maintaining a strong player experience.
Brian Feng Xie: [Non-English content]
Ally Wang: At the same time, our financial position and cash reserves remain solid. As of June 30, 2026, we had $17.6 million in cash and cash equivalents, up from $15.2 million at the end of the prior fiscal year. During the fiscal year, we remained profitable, increased our cash reserves, and continued executing our share repurchase program. We believe our current financial position provides a solid foundation for executing this strategic transformation.
Brian Feng Xie: [Non-English content]
Ally Wang: As we manage our existing business under this new approach, we are also continuing to increase our DTC penetration. By the end of the fiscal quarter, our company-wide DTC revenue mix had reached 16.2%, up further from the previous quarter. DTC reduces platform commissions and directly improves gross margin for our gains, driving the year-over-year improvement in gross margin this quarter. Importantly, this improvement does not depend on the level of our user acquisition spending. It is structural in nature and should become more meaningful as DTC penetration continues to increase. DTC remains one of the few areas where we continue to invest across our existing portfolio.
Our goal is to increase overall DTC penetration to more than 20% by December 31, 2026.
Brian Feng Xie: [Non-English content]
Ally Wang: Let me also briefly update you on the new direction I mentioned earlier. During the fiscal year, we made a minority investment in an early-stage AI game generation studio. Since June, we have worked with the team to validate the end-to-end production process and identified areas that current generative capabilities cannot yet handle. Our current focus is on determining the right product format to bring to market. This work is still at an early stage, and we are not providing specific product targets or timelines at this point. We will share an update when we have meaningful progress.
At the same time, we are closely evaluating opportunities for AI-generated content in other areas of our business, with the goal of developing new growth drivers as quickly as possible and over time becoming an AI-driven global content production and distribution platform.
Brian Feng Xie: [Non-English content]
Ally Wang: In parallel, we are building the internal AI capabilities needed to support this transformation. At the end of June 2026, we officially launched the Gamehaus AI agent system. This is a company-wide AI access and governance platform deployed on our own servers. It provides employees with centralized access to high-quality AI models, tiered usage limits, and end-to-end monitoring, and currently integrates more than 10 domestic and international models. As of July 16, adoption of the new system had reached 70% of employees across the company. G&A expenses declined 6.6% year-over-year this quarter, partly reflecting efficiency gains from the use of AI tools across our administrative functions.
For our self-developed tools, throughout the fiscal year, we continued to build out our internal data and shared technology infrastructure, including real-time advertising data systems, internal data interface services, and data warehouse capabilities. We also continued to enhance our AI-powered ad video generation tool and added video evaluation and validation capabilities to improve both the efficiency and quality of creative production. Looking ahead, in line with our strategic transformation, our focus will be on moving from broad AI adoption to deeper usage, turning AI from a collection of individual productivity tools into reusable organizational infrastructure, and extending these capabilities into more specific areas of our operations.
Brian Feng Xie: [Non-English content]
Ally Wang: Turning to shareholder return. As of June 30, 2026, we had repurchased approximately 518,000 Class A ordinary shares for approximately $600,000. On August 27, our Board approved a one-year extension of the existing $5 million share repurchase program through August 28, 2027, with all other terms remaining unchanged. Our decision to continue the program as we enter the execution phase of our strategic transformation reflects our confidence in the company's financial foundation and long-term value.
Brian Feng Xie: [Non-English content]
Ally Wang: Taking into account our new approach to managing the existing business as part of our strategic transformation, we expect total revenue for the first quarter of fiscal year 2027 to be in the range of approximately $20 million-$23 million.
Brian Feng Xie: [Non-English content]
Ally Wang: Now, I will turn the call over to Shawn to walk you through our financial performance.
Shawn Zhang: Thank you, Brian, and hello everyone. I will now walk through our financial results in more detail for the fourth quarter and full fiscal year 2026, which ended June 30, 2026. Please know that all figures are in U.S. dollars, and all comparisons are made on a year-over-year basis unless otherwise stated. Let me start with our fourth quarter revenue performance. Total revenue for the quarter was $24.3 million, a decrease of 20.8% from $30.7 million in the same period last year. As Brian mentioned, during the quarter, we continued to take a disciplined approach to user acquisition spending and adjusted our marketing strategy in response to changes in the market environment.
At the same time, we continued to improve monetization efficiency through ongoing content optimization and targeted live ops initiatives. Revenue remained broadly in line with our expectations. Looking at the revenue breakdown, in-app purchases revenue was $21.7 million, down 22.2% from $27.9 million a year ago. Advertising revenue was $2.6 million, compared with $2.8 million in the prior year period. Improvements in ARPDAU and payer conversion reflected our continued progress in monetization efficiency and helped partially mitigate the impact of lower user volumes. For the full fiscal year 2026, revenue totaled $104.7 million, a decrease of 11.4% from $118 million in the prior fiscal year.
The full-year decline was mainly driven by the same factors we discussed for the quarter as we became more selective in user acquisition spending and continued to refine our marketing approach across our portfolio. In-app purchase revenue was $94.5 million, down 11.2% from $106.3 million in the prior fiscal year, while advertising revenue was $10.2 million, compared with $11.7 million last year. Moving on, expenses. Total operating costs and expenses were $25.1 million, a decrease of 14.4% from $29.3 million in the same period last year, reflecting our continued focus on operating efficiency and disciplined resource allocation.
Cost of revenue decreased 17.4% to $12.0 million, mainly due to lower platform commission expenses and reduced profit-sharing payments to game developers as certain mature titles moved further along in their life cycle. R&D expenses were $1.5 million, compared with $1.4 million a year ago. The modest increase reflected our continuing investment in game development projects already underway and related R&D initiatives. Selling and marketing expenses were $10.2 million, compared with $11.8 million in the prior year period. The decrease was mainly driven by lower advertising spend, reflecting our continued efforts to improve marketing efficiency. G&A expenses were $1.4 million, a decrease of 6.6% from $1.5 million a year ago.
The improvement reflected lower personnel costs and efficiency gains from the increasing adoption of AI-enabled tools across our administrative functions. For the full fiscal year 2026, total operating costs and expenses were $103.3 million, a decrease of 9.9% from $114.7 million in the prior fiscal year. This reflects our disciplined cost management in the challenging environment. Cost of revenue declined 11.4% to $49.5 million, reflecting lower platform commission expenses and reduced profit-sharing payments to game developers as certain mature titles moved further along in their life cycle. R&D expenses were $6.3 million, up 11.4% from $5.7 million, reflecting our continued investment in game development and related R&D initiatives.
Selling and marketing expenses were $41.0 million, down 15.2% from $48.4 million, mainly due to a $7.3 million reduction in advertising spend on player acquisition and retention as we maintained a disciplined approach to marketing investment. G&A expenses were $6.4 million, up 36.5% from $4.7 million in the prior fiscal year. The increase primarily reflected higher personnel costs and continued investment in our public company infrastructure and our organizational capabilities. This increase was partially offset by headcount reductions and efficiency improvements during the fourth quarter. Moving down the income statement, operating loss for the quarter was $0.8 million, compared with operating income of $1.4 million in the same period last year.
Operating margin was -3.1% compared with positive 4.6% a year ago. For the full fiscal year 2026, operating income was $1.4 million, compared with $3.4 million in the prior fiscal year. Operating margin was 1.3% compared with 2.9% last year. Other income net was $1.6 million, compared with $0.1 million in the prior year period. For the full fiscal year 2026, other income net was $2.5 million, compared with $0.6 million in the prior fiscal year. Net income was $0.9 million, compared with $1.5 million a year ago. Net income attributed to Gamehaus shareholder per ordinary share was 0.02, compared with 0.03 in the prior year period.
For the full fiscal year 2026, net income was $3.9 million, compared with $3.8 million in the prior fiscal year. Net income attributed to Gamehaus shareholders per ordinary shares was 0.08 in both fiscal years. We ended fiscal year 2026 with $17.6 million in cash and cash equivalents, compared with $15.2 million as of June 30, 2025. Including short-term and long-term investments, our combined cash and investment balance was approximately $25 million. We believe this provides a solid foundation to support our operation and future initiatives. Turning to capital allocation. As a reminder, our Board approved a one-year extension of the existing $5 million share repurchase program, extending it through August 28, 2027.
As of June 30, 2026, we have repurchased approximately 518,000 Class A ordinary shares for approximately $600,000. Going forward, we will continue to evaluate repurchase activity based on market conditions, share price performance, and our broader capital allocation priorities. Looking ahead, as Brian mentioned earlier, for the first quarter of fiscal year 2027 ending September 30, 2026, we expect total revenue to be in the range of approximately $20 million-$23 million. To wrap up, fiscal year 2026 was a year of disciplined execution and continued investment in our long-term capabilities. While we made deliberate adjustments to our investment approach, we continue to improve monetization efficiency, maintain cost discipline, and strengthen our financial foundation.
As we enter fiscal year 2027, we remain focused on executing our strategic transformation, managing our existing portfolio with greater emphasis on cash flow and profitability, advancing our AI-related initiatives, and maintaining a balanced approach to profitability, capital allocation, and long-term growth. With that, we are happy to take your questions. Operator, proceed.
Operator: We will now begin the question-and-answer session. To ask a question, you may press star then one on your telephone keypad. If you are using a speakerphone, please pick up your handset before pressing the keys. If at any time your question has been addressed and you would like to withdraw your question, please press star then two. Additionally, when asking a question, please state your questions in Chinese first, then immediately translate them into English for the convenience of everyone on the call. Again, it is star then one to ask a question. At this time, we will pause momentarily to assemble our roster. The first question comes from [Rong Hua] with Jinyu Asset. Please go ahead.
Rong Hua: Hello, management. I have two questions. Management just noted that the company has completed validation of its end-to-end AI game generation process. What are the key steps that still need to be completed before these products can move into commercialization? My next question is, we note that full-year operating income was $1.4 million, while the net income was $3.9 million, with the difference coming largely from other income. At the same time, the company is directing resources toward a new area that does not yet generate revenue. How long does the company believe its current cash reserves can support this transition? Will the company need to raise external financing? That's my question. Thank you.
Carl Yimin Cai: [Non-English content]
Ally Wang: Thank you for your question. Let me take your first question. We have now fully validated the end-to-end production pipeline for AI-generated games. For casual titles with relatively simple mechanics, a complete game can essentially be produced within one week, which fully demonstrates the efficiency of the pipeline. In the next phase, our focus will shift primarily to refining the player experience, including level design, difficulty curve calibration, and other key elements to ensure that our products are not only produced quickly but produced well. At the same time, identifying gameplay prototypes that the market genuinely embraces is critical. Games ultimately have to win over players, and being fun is the prerequisite for any commercialization.
Discovering gameplay that is truly engaging is therefore one of our most important priorities at this stage. In the second half of the year, the company will continue to test and validate across a range of game genres. On one hand, for established traditional gameplay, we will use AI to bring products to market with greater efficiency and to operate them at lower cost. On the other hand, we will also actively explore AI-native gameplay with the ambition of creating an entirely new game experience for the AI era.
Shawn Zhang: [Non-English content] [Non-English content]
Ally Wang: Thank you. This is Shawn. Let me take your second question. Starting with the absolute level of cash. As of June 30, 2026, the company held cash and cash equivalents of $17.6 million, up from $15.2 million at the end of the prior fiscal year. As you can see, in a year in which revenue declined 11.4%, our cash position increased rather than decreased, and remains at a fairly ample level overall. This reflects the fact that over the past year, while we continued to monitor the changing market conditions facing our legacy business, we maintained a relatively prudent approach to running the company.
Second, our legacy casual and social casino games are a set of mature products with a stable user base and predictable revenue. Managing this portfolio for cash flow and return, which we began this quarter, is precisely intended to make it generate cash on a consistent and stable basis. Much of the investment required during this transition will be funded from that cash, and the company plans to direct its cash reserves primarily toward developing this new direction in AI-generated content. That is also the reason we changed how we manage the legacy portfolio. Operating these mature products as a stable source of cash is what enables that cash to support the build-out of the new direction.
In terms of pacing, we will deploy capital in stages as the direction is validated, rather than committing everything at once. As validation progresses, the scale of investment will increase accordingly, and we will update the market as substantive progress is made. As for financing, the company will continue to evaluate the range of capital market tools available to it and make financing decisions based on the interests of shareholders and the company's broader development needs. We have no financing arrangements to report at this time. This is my answer.
Operator: Thank you. The next question comes from [Jie Li] with Zheshang Securities. Please go ahead.
Jie Li: [Non-English content] Now I'm translating myself. I have two questions. The first one is the management mentioned that the company began managing its existing product profile under a new approach starting July. How is this change expected to affect revenue and profitability over the next several quarters? The second one is the company's first quarter fiscal 2027 revenue guidance is $20 million-$23 million, which implies a further decline at the midpoint from $24.3 million this quarter. With the legacy business continuing to contract and the new direction not yet generating revenue, how should investors think about the company's further revenue level? Thank you.
Carl Yimin Cai: [Non-English content]
Ally Wang: Thank you for your questions. On the revenue side, with a more prudent and disciplined control over marketing spend that we have applied to the existing portfolio since July, we expect revenue from this portfolio to see some degree of moderation over the next one to two quarters. To improve our revenue performance, we are working on two fronts. First, continuing to increase the share of revenue coming from our direct-to-consumer channels in order to optimize our channel cost structure. Second, carrying out more refined operations tailored to the needs of our existing user base, so as to improve retention and monetization depth.
On the cost side, we will continue to exercise strict discipline over the scale of our marketing spend, concentrating on campaigns with shorter payback periods and higher efficiency while steadily advancing the optimization of operating costs. We expect these measures to effectively offset the impact of the revenue moderation, and to drive an overall improvement in profitability.
Shawn Zhang: [Non-English content]
Ally Wang: This is Shawn. I will take your second question. I take the essence of the question to be where this declining curve bottoms out and where the upward momentum comes from. Let me address it in three parts. First, this guidance is fully consistent with the strategic adjustment we are making to legacy business. Carl covered this fairly clearly in his answer to an earlier question. I will not go into further detail here. What we would ask is that the market read the legacy portfolio as an actively managed curve, rather than a passively declining one when assessing our future revenue. Second, I would like to provide some context.
Looking back over the past several quarters, management had already observed mounting pressure on future growth even before any change in business strategy. The player base in mature markets has been contracting. Platform side attribution and targeting capabilities have continued to weaken, and user acquisition has become a zero-sum contest. In other words, it is not that a change in strategy caused the legacy business to contract. Rather, given the objective conditions, it would be quite difficult to deliver sustainable growth by continuing to invest along the prior path. Based on that assessment and out of a sense of responsibility to our investors, the company's priority must be to find the route back to growth.
Third, on where that growth will come from. We can say with confidence that the company's future growth will come from the new momentum of the AI-generated content business. We are currently at the transition point between old and new sources of momentum. We do not shy away from the fact that the legacy business will continue to contract. At present, our primary focus is on laying the groundwork to establish our second growth curve as quickly as possible. That work is underway, and we look forward to reporting related progress to the market in the near future. That's my answer to your second question. Thank you.
Operator: There are no additional questions at this time. I will now hand back to the management team for any closing remarks.
Shawn Zhang: Thank you, operator, and thank you all for participating on today's call, and thank you for your support. We appreciate your interest and look forward to reporting to you again next quarter on our progress.
Operator: Thank you. The conference has now concluded. Thank you for attending today's presentation. You may now disconnect.
