Hasbro (HAS 2.97%)
Q1 2021 Earnings Call
Apr 27, 2021, 8:30 a.m. ET
Contents:
- Prepared Remarks
- Questions and Answers
- Call Participants
Prepared Remarks:
Operator
Greetings. Welcome to Hasbro's first-quarter 2021 earnings conference call. [Operator instructions] Please note, this conference is being recorded. If you have any objections, you may disconnect at this time.
At this time, I'd like to turn the call over to Ms. Debbie Hancock, senior vice president, investor relations. Please go ahead.
Debbie Hancock -- Senior Vice President, Investor Relations
Thank you and good morning, everyone. Joining me today are Brian Goldner, Hasbro's chairman and chief executive officer; and Deb Thomas, Hasbro's chief financial officer. Today, we will begin with Brian and Deb providing commentary on the company's performance. Then we will take your questions.
Our earnings release and presentation slides for today's call are posted on our investor website. The press release and presentation include information regarding non-GAAP adjustments and non-GAAP financial measures. Our call today will discuss certain adjusted measures which exclude these non-GAAP adjustments. A reconciliation of GAAP to non-GAAP measures is included in the press release and presentation.
Please note that whenever we discuss earnings per share or EPS, we are referring to earnings per diluted share. Before we begin, I would like to remind you that during this call and the question-and-answer session that follows, members of Hasbro management may make forward-looking statements concerning management's expectations, goals, objectives, and similar matters. There are many factors that could cause actual results or events to differ materially from the anticipated results or other expectations expressed in these forward-looking statements. These factors include those set forth in our annual report on Form 10-K, our most recent 10-Q, in today's press release, and in our other public disclosures.
We undertake no obligation to update any forward-looking statements made today to reflect events or circumstances occurring after the date of this call. I would now like to introduce Brian Goldner. Brian?
Brian Goldner -- Chairman and Chief Executive Officer
Thank you, Debbie. Good morning, everyone, and thank you for joining us today. The first quarter was an excellent start to the year with growth in both sell-in and point-of-sale for our Consumer Products segment, robust engagement from gamers driving double-digit growth in the Wizards of the Coast and the Digital Gaming segment, and we remain on track to deliver our full-year expected revenue growth in Entertainment. I want to recognize and thank the Hasbro employees around the world who continue to work through a pandemic and were able to deliver such a high quality quarter with revenue momentum, profit improvement and strong cash generation.
This quarter marked the first with our new reporting segment structure, which provides a clear view of the drivers of Hasbro revenues, profit, margin and cash generation. As we shared at our investor event in February, our Brand Blueprint succeeds as we create value from our three businesses, the Hasbro Consumer Products, including toys and games; Wizards of the Coast and Digital Gaming; and Entertainment. Each has a growth plan that drives that segment but also drives growth across Hasbro. Our teams and extending capabilities that are enabling us to unlock the full potential of our brands and company.
Deb will speak to the quarterly segment performance in more detail shortly. It is clear our unique portfolio of brands and capabilities is driving long-term, sustainable, profitable and cash-generative growth while we invest to build bigger, better brands across a much bigger universe that includes toys and our games but also spans Digital Gaming and Entertainment revenues. With double-digit year-over-year growth in both Consumer Products and Wizards of the Coast and Digital Gaming, these businesses are up nearly 20% from the first-quarter 2019 pre-COVID. Importantly, the quality of this growth is impressive as we have added $120 million in operating profit dollars between the two segments.
We continue to see consumers choosing Hasbro brands as evidenced by 9% point-of-sale growth globally and nearly 20% point-of-sale increase in the U.S. This doesn't reflect most of MAGIC: THE GATHERING or DUNGEONS & DRAGONS and doesn't yet reflect Hasbro's line of PEPPA PIG and PJ MASKS toys and games. Hasbro Franchise Brands' revenue increased 24%, with gains in MAGIC: THE GATHERING, PLAY-DOH, NERF, TRANSFORMERS and BABY ALIVE. NERF revenue increased in all regions with high single-digit POS, led by the U.S.
and Europe. Innovation for our consumers of all ages is driving this growth, including DinoSquad, which released in March, Elite 2.0 and our high-performance Ultra line, which have now fully set around the world; continued strength in our licensed Fortnite business; and the March launch of the Rival Curve Shot. We have more innovation coming with the NERF Hyper line and the newly announced NERF Roblox for fans of our massively popular game. TRANSFORMERS revenue growth was led by gains in the U.S.
and Asia Pacific, and global point-of-sale was up nearly 40%. Innovation and storytelling are essential to driving transformers, and the eOne team is expanding the reach and relevance of our brand through world-class entertainment across different platforms and demographics. We delivered our latest War for Cybertron content in partnership with Netflix on December 30, supported by new products that drove first quarter's performance. War for Cybertron Chapter three will be airing this summer and partnership with Paramount, the next feature in the theatrical TRANSFORMERS franchise is slated for 2022.
TRANSFORMERS continued to be the top brand performer on Hasbro's Pulse in the first quarter, delivering the much anticipated HasLab Unicron. The brand kept the momentum to start Q2. In partnership with Robosen, during Hasbro Pulse Fan Fest earlier this month, we have unveiled the $700 Auto-Converting Optimus Prime Robot, which sold out in presale in less than 10 hours. E-com revenues increased 70% in the quarter.
COVID continues to shift consumer shopping behaviors, accelerating the shift to digital for Hasbro. Our pure-play e-com retailers and our omnichannel retailers have also supported by their investments in technology and services like curbside pickup. For the quarter, revenue in the total gaming category, including MAGIC and MONOPOLY, increased 7% as gaming continued to be a focal point for players, consumers and retailers. Throughout last year, robust demand drove high point of sale and revenue growth.
In the Consumer Products segment, this surge in the gaming demand began around week 12 of last year. If we look at the U.S. this year, heading into that same week, our games' point of sale was up more than 30%. Once we hit week 12, point-of-sale slowed.
Despite this tough comparison, underlying game demand is healthy and point of sale is more than 30% higher than 2019 pre-COVID levels. We have many new games both this spring and for the holiday and availability of classic games to continue meeting the high levels of gaming demand. Within the Wizards of the Coast and Digital Gaming, MAGIC: THE GATHERING and DUNGEONS & DRAGONS both have posted double-digit revenue increases. Fueling this growth is both tabletop and physical play as well as our team's continued expansion in digital.
MAGIC was up against exceptionally good first-quarter shipment number last year. Based on release strength and timing, we continue to expect the second quarter to be the biggest for MAGIC and Wizards this year. Arena revenue was also higher, including this late first-quarter release on mobile. DUNGEONS & DRAGONS' licensed Digital Gaming revenue also increased.
Dark Alliance is slated for release in June, and the game is receiving positive early buzz. Partner Brand revenues grew 3% behind strong growth in Hasbro products for Star Wars as well as continued strength in products for The Mandalorian as well as growth in Marvel that's led by momentum in Spider-Man franchise across all consumer segments, and new products for Marvel Studios, The Falcon and the Winter Soldier unveiled at quarter end that will be fully distributed in the second quarter. Shifting to our Entertainment business, our eOne team has more than 200 projects in development across TV, film, and animation, featuring more than 30 Hasbro IPs. As we spoke to earlier this year, we had theatrical revenues in the first quarter last year, but do not this year due to COVID-related closures.
We're also now planning for the television deliveries to be later this year versus last. We remain on track for our target to reach 2019 TV and Film revenue levels this year. With our partners at Paramount, the G.I. Joe Snake Eyes movie release is now set for July 23rd.
The brand team continues to drive engagement and demand with fans through product and events, including our Pulse initiatives. The eOne team is also shepherding the relaunch of MY LITTLE PONY with new content across digital and broadcast networks with Pony Life and release of the CG animated film on Netflix this September. We are currently in preproduction for the DUNGEONS & DRAGONS Live Action feature with a new release date of March 3, 2023, and increasingly talented casting crew. During the quarter, the team wrapped principal production on two films, All the Old Knives and Arthur the King and are currently in post production on both.
In scripted TV, Cruel Summer completed filming and that premiered last week on Freeform, and we continued deliveries of Season 3 of The Rookie. In unscripted, we have a robust slate of shows in Canada, the U.S. and the U.K. under way with more than 40 active productions.
We announced yesterday an agreement to sell the eOne Music business for $385 million. We continued to focus on the core strategic elements of our Brand Blueprint as a play and entertainment company. While we plan to continue working with the music group, including music supervision and music rights exploitation across several brands, music was not the primary driver of our acquisition of eOne. This transaction will allow our team to continue investing to then grow and unlock value for its many talented artists and partners.
I want to recognize the leadership of Chris Taylor, his dedicated team and the entire organization. We thank them for their countless contributions and look forward to working with them on various projects well into the future. We plan to use net proceeds from the sale to accelerate deleveraging and for general corporate purposes. The first quarter's results are a good start toward achieving our target, double-digit revenue growth this year.
The team did an excellent job delivering profit growth, strong cash generation, paying our dividend and reducing our debt profile. We have tremendous innovation and content coming this year, and we look forward to sharing more details as the year progresses. I'll now turn the call over to Deb. Deb?
Deb Thomas -- Chief Financial Officer
Thank you, Brian, and good morning, everyone. We began 2021 with a very good first quarter, which demonstrates the strength of our portfolio, our focus on driving profitable revenue growth and progress toward our commitment to strengthening our balance sheet as our goal remains to return to the stated target of two to two and a half times debt-to-EBITDA. Revenue grew 1%, including a positive $18 million impact from foreign exchange. Adjusted operating profit grew 15%.
Adjusted EBITDA increased 24% and adjusted earnings per share were $1. Our continued focus on working capital was evident. We generated operating cash flow of about $378 million and ended the quarter with $1.43 billion in cash after paying off $300 million in debt, which was due in May and paying our quarterly dividend. Receivables declined with improved collection and the quality of receivables improved.
DSO was 66 days versus 79 last year. Inventory was down, decreasing 7%, absent FX. We remain in a very healthy financial position as we invest to profitably grow. As Brian mentioned, this is the first quarter we've reported under our new operating segments.
Consumer Products segment revenues grew 14% behind growth in Franchise Brands, Emerging Brands, and Partner Brands. Hasbro Gaming, excluding MAGIC and MONOPOLY, was down just slightly versus the difficult comparison with last year's strong performance. Revenue grew in each geographic region led by the U.S. and Europe, along with growth in Asia Pacific and Latin America.
Our retail inventories declined in most markets, including the U.S. and Latin America, and the quality of inventory is good. Licensed Consumer Products revenue also increased in the quarter with strong demand for our brands. Foreign exchange had a favorable $9 million impact on the segment.
Operating profit of this segment increased $42 million on higher revenue, somewhat offset by increases in royalties and advertising as well as higher freight costs. Profit was also up throughout the segment with North America, Europe, and Latin America contributing the most to profit improvement. Wizards of the Coast and Digital Gaming segment revenues gained 15% in the quarter. Both major brands in this segment, MAGIC: THE GATHERING and DUNGEONS & DRAGONS, contributed to growth.
Foreign exchange had a favorable $4 million impact. Operating profit grew with higher revenue, which was partially offset by the increased product development as previously capitalized digital game development is now being expensed as well as higher advertising spend to support the mobile launch of Magic Arena and the upcoming launch of Dark Alliance. Operating profit margin was essentially flat, but we expect the expense cadence to impact future quarters more significantly. Entertainment segment revenues have declined 32%, primarily due to the TV and film business.
Foreign exchange had a favorable $5 million impact in the quarter. As Brian discussed, and we shared with you earlier in the year, the comparison to last year when theaters were open was challenging. Given the nature of entertainment delivery timing, we'll really have revenue variances quarter-to-quarter, but our full year plan remains to deliver double-digit growth in the segment, beginning with growth in the second quarter. Operating profit declined on lower revenue.
The lower program amortization and advertising contributed to operating profit margin for the segment. Our cash spend on content across scripted and unscripted live action, animated TV and film is planned to be in the range of $675 million to $750 million for the full year. In the first quarter, we spent approximately $147 million of that plan. Looking at our overall Hasbro P&L, gross margin, including cost of sales and our program amortization, increased 90 basis points.
This improvement resulted from a reduction in program amortization as a percent of revenue, the favorable impact of growth in Wizards and fewer closeout sales. Cost of our sales have increased both in dollars and as a percentage of revenue, including higher freight costs as we spoke to earlier this year. Freight capacity continues to be very limited and more expensive across markets. We have been actively managing transportation to minimize the impact.
This includes using more air freight at a higher cost than our initial plan. In addition to higher freight costs, we, like most other companies, have seen significant increases in resin, packaging material and metal prices. We are proactively mitigating such cost pressures with our vendors, but these trends have accelerated in recent months. We have covered this increase year-to-date but recently communicated to our customers price increases for Hasbro toy and game products to then help further mitigate the higher input costs.
Product development increased 60 basis points, reflecting ongoing digital gaming investments. Magic Arena on mobile was the first of several games scheduled for release this year with additional games slated for release in future periods. Advertising declines were also driven by lower promotional spend in eOne due to lack of theatrical releases this quarter. We increased advertising spending at Wizards in support of digital gaming launches and increased advertising in the Consumer Products segment.
SD&A included higher freight and warehousing costs, along with some higher stock compensation and phased bonus expense, partially offset by declines from cost savings and integration initiatives. During the second quarter, based on the value allocated to the eOne Music business at purchase, we anticipate recording a noncash pre-tax loss of about $125 million to $135 million from the sale. This amount includes expected transaction costs. The first quarter underlying tax rate was 19.5%.
And based on currently enacted tax law, we expect our underlying tax rate for 2021 to be approximately 21% or slightly higher, excluding the amortization of the eOne acquisition intangibles. And other income net was $30.1 million. This includes a $25.6 million gain or $0.19 per share from a legal settlement realized in the first quarter of this year. Adjusting for that gain, other income was slightly lower year over year.
We are also very pleased with the quality of the first quarter and how it positions us to deliver our plan for the year. The team has also continued to navigate the ongoing impacts of the pandemic to deliver strong results for the business while managing the health, safety and well-being of our employees. Our plans are in place to continue innovation, continue telling compelling stories and continue creating the experiences that bring people together to then drive business in 2021 and beyond. Brian and I are now happy to take your questions.
Questions & Answers:
Operator
[Operator instructions] And our first question comes from the line of Mike Ng with Goldman Sachs. Please proceed with your question.
Michael Ng -- Goldman Sachs -- Analyst
Great. Thank you very much for the question, and good morning. I just have two. First, could you talk a little bit more about the TV deliveries that are happening at eOne in the second half? Any sense of major shows that should be bigger contributors to revenue? And then second, given the strong margin performance in the quarter, could you talk about your current expectations for EBIT margins for the full year? Thank you very much.
Brian Goldner -- Chairman and Chief Executive Officer
Sure. Good morning, Mike. On the first question, we're really seeing an array of TV series that are in production for eOne as well as a number of films. We talked about that on our prepared remarks.
And we're beginning those deliveries, including The Rookie, Cruel Summer, which we just launched on Freeform, a couple of films and increasing television deliveries throughout the year. In fact, by Q2, we expect to see the growth that we've been talking about. And our expectation for the full year also remains the same, which is the Entertainment business should grow double digits in revenue and return on television and film revenues to the levels that we saw back in 2019. As we move beyond that, as we look at long-term plans, we now believe in the continued growth of eOne's business over the longer term, and we're really seeing the Hasbro IP begin to take hold.
In fact, this -- right now, we're already on preproduction with a planned launch of production in the next few months on the D&D, DUNGEONS & DRAGONS film. We've got TRANSFORMERS both television and film, MY LITTLE PONY. This feature animated CG film comes out in September on Netflix. POWER RANGERS, we have both the TV series and film that we'll talk about going to a platform very shortly.
We also have some great creative stewards on a brand like Risk that will be coming in a future period. So the Hasbro IPs are being actively developed in the television and films well under production. We continue to use COVID protocols right now, and we believe those will dissipate as the situation continues to get better. But we feel very good about our Entertainment business for 2021 and beyond.
Deb Thomas -- Chief Financial Officer
And as far as our EBIT margins, I mean, the first quarter is generally a smaller quarter. At this point, we don't see anything that changes our full-year outlook. Our demand has been strong, and we have positive trends in Consumer Products and whether it's in Digital Gaming business, and Brian just talked about entertainment. So we're confident that, that segment can continue to deliver as well.
And so together, we can -- it can all deliver double-digit revenue growth for us for the year. But as we said in February, we're targeting operating margins in line with our last year's adjusted level of around 15%. Demand has been strong and that helped support it, but the impact of freight and input cost increases has become more pronounced over the past several months. We do have plans in place to help mitigate those costs, including price increases for the second half of the year, and we're actively working with our vendors, suppliers and customers.
So for this full year, our plans continue to show that we should be in line with operating margins around last year's adjusted level of 15%.
Michael Ng -- Goldman Sachs -- Analyst
Great. Thank you, Brian. Thank you, Deb.
Brian Goldner -- Chairman and Chief Executive Officer
Thanks.
Operator
The next question is coming from the line of Eric Handler with MKM Partners. Please proceed with your question.
Eric Handler -- MKM Partners -- Analyst
Thank you very much and good morning. Wonder if you could talk a little bit about the video game business at the moment, particularly MAGIC: THE GATHERING Arena mobile launch. Maybe you could talk -- give a little bit of color about how just many downloads occurred, maybe the global representation there and how much it's potentially expanding the funnel of players? And then secondly, it looks like the hot new consumer product out there is NFTs. And given that you have a lot of collectible business, have you thought much about what might make sense in the NFT business?
Brian Goldner -- Chairman and Chief Executive Officer
Sure. Let me start by talking a bit about Wizards and Digital Gaming, and we'll begin with Magic Arena. We have really seen an acceleration of Magic Arena in the first quarter. We went to full mobile launch just at the end of the quarter at March 25th.
It's available both on Android and iOS, and that Arena is up 24% versus a year ago, where we've now seen about 3.5 billion games played collectively since the beginning and the launch. The average per hour use and gameplay for the week is now back to trending at nine hours per week. As you know, we're launching a whole array of card sets that are also simultaneously for MAGIC analog and digital. And we really saw great success in the first quarter around Kaldheim.
In fact, that launch, which is clearly February was the biggest winter set of all time for MAGIC, and Time Spiral was also in the quarter, and that was also very successful. As we move forward now with Magic Arena up on both iOS and Android, we'll now be entering second quarter, in fact, just launching in April, on the 23rd, Strixhaven, which is a brand-new world for MAGIC: THE GATHERING; the big new card release that will come in June, Modern Horizons, will really drive Q2's business, and there's a lot of excitement around that. And then by July, we also have another release coming for the brand. So we're really seeing an acceleration of downloads.
In fact, it's as good or even better than the team had anticipated. People are really enjoying the play. And this has translated very well to the mobile format, and we'll continue to monitor and look at what appears to be an accelerating MAGIC business. The NFT is a real opportunity for us.
As you know, we have so many brands that really operate on multiple demographic levels, whether it's the TRANSFORMERS or the MAGIC and D&D brands, brands like G.I. Joe. And we have a team that's leading our effort out of the West Coast. We have really our arms around this and see multiple opportunities on the NFT side, and you'll hear more about that as we move forward.
But we are actively developing our opportunity here, and we do see it as substantial.
Eric Handler -- MKM Partners -- Analyst
Thank you very much.
Operator
Our next question is from the line of Steph Wissink with Jefferies. Please proceed with your question.
Steph Wissink -- Jefferies -- Analyst
Thank you. Good morning, everyone.
Brian Goldner -- Chairman and Chief Executive Officer
Good morning.
Steph Wissink -- Jefferies -- Analyst
I just had a couple of housekeeping questions. Deb, this one is for you. I think you mentioned in your remarks on Wizards that some expense cadence is going to impact future quarters more significantly and, I think, Brian, you mentioned Q2 was going to be the biggest quarter. Just hoping -- wondering if you can help us think up expenses and revenues in the Wizards business.
And then, Brian, on your comment on the Entertainment business growing back to that '19 level for the year, can you help us think about the cadence by quarter? I just want to make sure that we're thinking through puts and takes the pro rata kind of through the balance of the year or is there going to be some higher and lower quarters as we think about Q2 versus Q3 and Q4? Thank you.
Brian Goldner -- Chairman and Chief Executive Officer
Sure. So I'll start, and then I'll let Deb comment on your question. So as we look at eOne throughout the year, we've said Q2, we expect to see growth, and we're seeing our deliveries really come in. I think Q3, that will accelerate and then Q4, we'll see how many additional deliveries come in Q4 or whether certain episodes get delivered in the first quarter of 2022.
But again, for the full year, we have a plan in place that gets us double-digit revenue growth, very robust sales. The teams executed across multiple platforms and productions. And increasingly, Hasbro IP comes into the mix. There's a number of unscripted shows for Hasbro IP that we didn't mention but are also under way.
And so we feel very good about that business. We had also said that all along that in Q1 a year ago, we were still receiving theatrical revenues, and it happened to be a very big theatrical quarter for us. And clearly, just given the timing of closures, we would be up against those revenues this year. And we had mentioned that in our Investor Day as well as in our first quarter conference call.
So again, the team is doing an excellent job that are really engaged in developing Hasbro IP and delivering a whole array of very entertaining shows and upcoming movies for the marketplace.
Deb Thomas -- Chief Financial Officer
As far as the cadence of Wizards, you're right, Steph, it's the varying nature of the set releases really does impact the shipments for year-over-year trends. And the release cadence this year gives us an expectation that the second quarter will be the biggest quarter of the year, it's our current expectation anyway, of the year for Wizards. So Q1 of last year had some revenues pulled forward to avoid COVID logistical issues, but they -- obviously, they comp very well because of the strength of releases. The momentum is there and the spring set timing will now be in Q2 of this year versus Q1 of last year.
So that, with some incremental game launches in the second quarter which don't have a comp on the digital side, that's what kind of gives us the belief of the second quarter being higher than the other quarters. And so that if we look back on that business, we can see it fluctuates from time to time. And the digital revenue, and as that ramps, will have the depreciation that goes with that. So while Arena, we started to have -- Arena mobile, we started to have some expense in the first quarter, you'll see a bit more of that ramping with those digital games being developed.
And that's why we continue to believe that full year operating profit margin that segment is expected to be more in line with the 2019 levels for the full year of 38.7% versus the 46.4% than we had last year.
Steph Wissink -- Jefferies -- Analyst
Very helpful. Thank you
Operator
Our next question comes from the line of David Beckel with Berenberg Capital. Please proceed with your question.
David Beckel -- Berenberg Capital -- Analyst
Thanks a lot for the questions. I have two, if I could. First one, just on Arena or MAGIC in general, I guess. Really impressive growth, obviously, from Arena in the quarter.
I'm curious, do you have the data sets of -- capable of giving you a holistic picture of your player base? I'm curious more specifically if that growth is coming at the expense of tabletop or if you're actually expanding the market base, and whether or not you expect mobile to further expand the market base. That's my first question.
Brian Goldner -- Chairman and Chief Executive Officer
Yes. Sure. So in fact, you're right. The Magic Arena had historically been expanding.
It's accelerating in that effort. In fact, analog tabletop has performed incredibly well. And let me remind you that the analog and the tabletop business is performing incredibly well while people can't get together locally in their local favorite hobby shops or local gaming shops to play the game. In fact, about a year ago, and if you looked at the hobby shops, you would have seen about 40% of global hobby shops had some capability to fulfill for either curbside pickup or some kind of e-com.
And today, that's well over 80%, and we've tried to help foster those capabilities and building card sets and releases that would be enabling this local hobby shops to really participate. But we do expect an additional tailwind on the analog business when we're starting to see that as markets begin to reopen and people can begin to get back together again. And so that's really a major contributor to people being able to play and also the opportunity to continue to share an individual gamer's passion with new gamers to the game. People get invited to come along and learn how to play MAGIC all the time.
So yes, it's expansive. No, there is no cannibalization. And then in fact, Magic Arena is just allowing people to play at a distance who had never been able to be able reconnect with friends or family before but not necessarily be in their neighborhood. So all a net positive.
David Beckel -- Berenberg Capital -- Analyst
That's really helpful. And just a question on the Music deal. Can you -- more housekeeping in nature. Can you give us the net proceed amount from that deal? I realize it was sold at a loss and maybe there's a tax benefit.
And then also what the financial impact of the divestiture will be for the -- for like on a full year basis?
Brian Goldner -- Chairman and Chief Executive Officer
Yes. So in fact, the business was not sold at a loss. We, in fact, sold the business on a multiple basis far over what we had paid for it. So obviously, before we -- or as we were acquiring eOne, we assigned certain values to certain elements of the business, music, television, film, other goodwill, and that was back in late 2019.
And so there's a book loss, just a true-up book loss that comes as a result of the proceeds that we received from the acquisition but we feel very good about the sale. And it was, on a multiple basis, far ahead of what we paid for it. I don't know if you want to comment, Deb.
Deb Thomas -- Chief Financial Officer
As far as the impact on the full year, it's not expected to be material. As we said, we expect the deal to close in the second quarter -- or late in the second quarter, early in the third quarter. We would expect at that point it would reduce revenues by approximately $60 million to $70 million and maybe $15 million to $20 million in operating profit, so not material in the second half of 2021.
David Beckel -- Berenberg Capital -- Analyst
Great. Thanks so much.
Operator
Our next question is from the line of Arpine Kocharyan with UBS. Please proceed with your question.
Arpine Kocharyan -- UBS -- Analyst
Good morning and thanks for taking my question. I was wondering if you could comment on POS. Q1 was pretty strong across the board, helped somewhat by Easter. But do you have any color on what POS is doing into April, now that we're comping very -- sort of tough comparisons from COVID boost last year? And then I have a quick follow-up.
Brian Goldner -- Chairman and Chief Executive Officer
Sure. Well, what we've seen is continued strength. Obviously, if you look at the games business, and I described this a bit in the remarks, our games business up until week 12 was up 30%. And that obviously, we hit where COVID really accelerated a year ago, and so games finished the quarter at minus 5% in POS.
However, underlying POS during this period is still up 30% versus just 2019 pre-COVID level. So we're still seeing that robust gaming demand. Secondly, our toy business POS has been incredibly strong through this period and double digits up for -- post Q1. The other thing that's really important to note is that this is a period of time where we can actually supply product whereas here a year ago, the POS was being generated from inventories retailers had on hand as our games factories in Massachusetts and Ireland had been closed for eight weeks.
So we now were able to supply demand. We weren't able to supply a year ago. And similarly, supply chain disruptions had caused us to be unable to supply product during Q2 last year. And so despite good strong POS, it was really coming from inventories on hand more than our ability to replenish.
So we're seeing Q2 shape up quite well from a demand perspective. And also early on, I'll comment from our shipments perspective. We are really seeing continued strength around the product categories. Growth in our franchise brands has really been robust around the world.
In North America, Franchise Brands in Q1 grew 37%. We're really seeing our Partner Brands grow, our e-com POS was really up 34% in the first quarter with even higher numbers for several brands. Disney Princess was incredibly strong with POS up more than 60% in the first quarter, and that's continuing as the team has launched a whole array of new innovative products. So again, it's going to be a little bit of a strange comparison on POS in Q2 as compared to a year ago but the ability to supply product against real demand is very evident, and we're executing on that.
Arpine Kocharyan -- UBS -- Analyst
That's super helpful. Thank you. And then just a quick follow-up. Have your expectations changed at all for what volume under PEPPA and PJ you could sort of vertically integrate in the second half of the year?
Brian Goldner -- Chairman and Chief Executive Officer
No. In fact, I would say we're as confident or even more confident. The teams have done an incredible job of working with our global retailers and selling in an array of new really inventive product. Season 9 of PEPPA is really proceeding.
There's a whole line of new content coming, and I don't want to give anything away to the fans, but including a trip to the United States for the family and a lot of product around all that and the play patterns. And really it's just so cute and inventive. So no, we feel very good. PEPPA and PJ both will have around 50 SKUs each this holiday and we'll continue to accelerate in 2022 as we have new products coming in that year as well.
Arpine Kocharyan -- UBS -- Analyst
Thank you very much.
Operator
Our next question is from the line of Tami Zakaria with J.P. Morgan. Please proceed with your question.
Tami Zakaria -- J.P. Morgan -- Analyst
So my first question is, do you still expect advertising expense to be 9% to 9.5% for the year, given the first quarter was light? And how should we think about this line for the rest of the year?
Deb Thomas -- Chief Financial Officer
Good morning, Tami. I think we do still expect advertising to be right around that 8% to 9% of revenue level. It was light in the first quarter, not because of Consumer Products and Wizards and Digital Gaming because we had increased advertising in those particular segments. It really was because of entertainment and not having the theatrical launches that we had a year ago when we were out promoting those lines.
So that's really why you're seeing the impact. But for a full year basis, we still expect to see that 8% to 9% of revenue range.
Tami Zakaria -- J.P. Morgan -- Analyst
Got it. 8% to 9%, got it. That's very helpful. And then along the same lines, I think your cost of sales, excluding production cost amortization, saw about 220 basis points of deleverage in the first quarter.
Do you expect that to continue for the rest of the year or should it be lower given you have announced price increases to your clients -- consumers?
Deb Thomas -- Chief Financial Officer
Yes. So we did see that impact, you're correct, in the first quarter. And today, we've been able to mitigate and absorb the increases that you're seeing in freight there as well as the product costs, but they have become more pronounced. But in addition to our efforts, we do have to increase prices.
In fact, in the second half of the year to help mitigate those rising costs. So as of right now, with blending all of that together, we do expect that we should be able to mitigate those increases at present.
Tami Zakaria -- J.P. Morgan -- Analyst
Got it. So the first quarter is really sort of the trough. That's the highest headwind you probably saw, and it should get better throughout the rest of the year. Is that how we should be thinking about it?
Deb Thomas -- Chief Financial Officer
I think we're seeing continued pressures, but we have plans to mitigate with price increases in the second half of the year.
Tami Zakaria -- J.P. Morgan -- Analyst
Got it. OK. That's very helpful. Thank you so much.
Operator
Our next question is from the line of Drew Crum with Stifel. Please proceed with your question.
Drew Crum -- Stifel Financial Corp. -- Analyst
OK. Thanks. Good morning, guys. Brian, as it relates to consumer products, do you have any insight into how retailers are planning the holiday shopping season this year? It seemed to start much earlier last year.
Are you anticipating a similar shape this year or do we return to pre-COVID-19 behavior on the part of retailers? And then separately for Deb, in the press release last night, you mentioned plans to accelerate deleveraging with the sale of the Music business. Can you give a little more detail around that? Thanks.
Brian Goldner -- Chairman and Chief Executive Officer
Sure. What we're seeing around the world, and we were -- it's really great to see the growth in every region around the world for the Consumer Products business, including a real return to growth in the Europe, in Asia Pacific and Latin America in addition to very strong growth in demand in the U.S. As we look at our retailers' plans, it's clear that these are categories that are important -- and increasingly this important to retail. The growth and robust sales increases we're seeing across our business are really important again to the consumer.
So what we're going to see, we believe, is a number of very big promotional windows that will occur in the summertime. A few of our major retailers that are already lining up around those kinds of plans, and then additional opportunities and big promotional windows occurring at the beginning of Q4. And so I would say it's multiple at best for big promotional windows that will begin early but also continue and accelerate during Q4, so the holiday period. And we're really seeing that from several different categories of retailing and our major retailers.
Deb Thomas -- Chief Financial Officer
Right. And as far as the net proceeds, as we said, we expect the deal to close late in the second quarter, perhaps early in the third quarter and we do anticipate using the proceeds to delever. As you recall, we structured the debt at the eOne deal, so we could prepay several components of it with no penalties. And our expectation is that we will -- you will see something likely around that time frame or shortly thereafter.
Drew Crum -- Stifel Financial Corp. -- Analyst
Got it. Thanks, guys.
Operator
Our next question is from the line of Gerrick Johnson with BMO Capital Markets. Please proceed with your question.
Gerrick Johnson -- BMO Capital Markets -- Analyst
Good morning. Thank you. I have two questions. I promise to be quick.
First, you mentioned that retail inventory is down in most markets. Where was it up, and by how much and why? And then I have a follow-up, please.
Brian Goldner -- Chairman and Chief Executive Officer
Sure. Retail inventory is up a little bit with our Wizards business, and it's up a little bit in our games business. But these are very, very small increases. I would say, overall, inventory is either kind of in line with a year ago or slightly below.
And it's just where we have increasing demand and sales.
Gerrick Johnson -- BMO Capital Markets -- Analyst
OK. Got you. And just to clarify, last time you said that all three segments were expected to grow revenue, adjusted operating income, and adjusted EBITDA. Is that still the case?
Brian Goldner -- Chairman and Chief Executive Officer
It is. In fact, the performance in the first quarter makes us even more confident in our ability to execute a very good year, and the team is performing at a very high level. So yes, we feel very confident about the guidance that we had provided earlier this year.
Gerrick Johnson -- BMO Capital Markets -- Analyst
All right. Fantastic. Thank you, Brian.
Operator
Our next question comes from the line of Fred Wightman with Wolfe Research. Please proceed with your question.
Fred Wightman -- Wolfe Research -- Analyst
Hey, guys. Good morning. I just wanted to follow up on Brian's restocking comments. Are you comfortable with where retail inventories are overall today or are you seeing POS constrained in any way as a result of channel inventories?
Brian Goldner -- Chairman and Chief Executive Officer
No. I think we're feeling pretty good about inventories. And in fact, I think it should continue to drive e-com and omni sales, and we talked about it being up 70% in the quarter. That's just -- that will reflect a little bit of the mix shift in weak supply of inventory on the margin.
And so you're just seeing us continue to hone the inventories for the channel, continuing to use really good techniques in how we restock our -- and using flex warehouse space for our online and omni retailers and be as efficient as possible while still fulfilling demand. And in fact, we're lining up against this continued strong demand in the Q2, a lot of new initiatives coming throughout the year. In fact, we're really excited about the number of new initiatives we have coming for the remainder of the year that run the gamut across just the multitude of our brands. We talked about some of the NERF new initiatives and new initiatives coming in action around here a couple of new films, G.I.
Joe, MY LITTLE PONY. And so again, we're lining up those inventories for those major initiatives.
Fred Wightman -- Wolfe Research -- Analyst
And then just on the games POS, is that 30% growth rate versus 2019 a good two-year expectation as we move through the year? Is there something that could cause that to change?
Brian Goldner -- Chairman and Chief Executive Officer
Yes, the team's really got an array of new games that are coming. We have really robust plans. In fact, already year to date, we have the No. 1 new game in the marketplace according to NPD, which is the Foosketball, and it's been really well received.
We have a number of new games in MONOPOLY and several new original games coming as well. So very strong plans for games for the year. And obviously, in Q2 and during this like eight-, 12-week period, we have a bit of a flip on POS. But really as we said, the underlying demand remains quite strong and our plans for the year really look good.
Fred Wightman -- Wolfe Research -- Analyst
Great. Thank you.
Operator
Next question is from the line of Devin Brisco with Bank of America. Please proceed with your question.
Devin Brisco -- Bank of America Merrill Lynch -- Analyst
Could you talk through the puts and takes for Partner Brands, given you're still able to grow revenue despite tough comps in the quarter? Could you -- could that segment grow more in line with your core business for the full year, just given increased Disney+ adoption and new series like The Falcon and the Winter Soldier?
Brian Goldner -- Chairman and Chief Executive Officer
Well, you're right. There's a lot of excitement and major initiatives coming from the partnership with The Walt Disney Company. Clearly, Disney+ has an array of new content lined up. Falcon and the Winter Soldier began to ship in end of Q1, but it's really a Q2 initiative.
And we're now seeing incredible growth in the Star Wars business, incredible growth in POS. Disney Princess, I mentioned earlier, has really strong shipments as well as more than 60% increase in POS. And then Marvel also is very strong around Spider-Man but also we'll launch product for a number of films this year, including Black Widow and Chengxi. We'll have some product for Venom.
And the Eternals, which comes later in the year, is going to be a major initiative for us. So again -- and then the Spider-Man movie that comes at the end of the year. So now against those three major brands, we're certainly driving a lot of innovation and product for both Disney+ initiatives as well as in our film initiatives.
Devin Brisco -- Bank of America Merrill Lynch -- Analyst
Thanks. That's helpful. And related to eOne, Sony recently just signed deals with Netflix and Disney, were $3 billion combined, which is really unprecedented. And I know you recently signed output deals in the U.K.
in Ireland with Sky. But I was hoping to get your thoughts on that deal and the implications for eOne, just in terms of how you're thinking about investment in that business and potential for more output deals in the future.
Brian Goldner -- Chairman and Chief Executive Officer
Yes. Well, look, what's great about where we are is that eOne has historically been an organization that's been very effective in building incredible content in a risk-mitigated way and selling to a number of partners, great relationships across the board with the OTT platforms, from Netflix to Amazon to Apple to others. We have shows on the air with all of these different outlets and then, of course, as well as with broadcasters, terrestrial and satellite around the world. We continue to look at how we put Hasbro IP in the market.
There's a very strong demand for world-class IP, and Hasbro has great array of it. We're working, as I mentioned, on a number of brands, and we're starting to see the traction around brands like the MY LITTLE PONY, which we have talked about is on Netflix in September; TRANSFORMERS, new TV series going on another platforms; our film coming next year in partnership with Paramount. And then Power Rangers, and you'll hear more about it, but we've been developing that, and we expect shortly to be able to talk about the brand, new content for the brand that will go after a multitude of audiences that will be on a streaming platform. So again, a good position for the company, and we look at all of our opportunities.
But you're right, we've entered an era where there's really an unprecedented spending on content and an unprecedented desire for these great brands with great story, and eOne is expert at that.
Devin Brisco -- Bank of America Merrill Lynch -- Analyst
Thank you.
Operator
Our final question comes from the line of Shawn Collins with Citigroup. Please proceed with your question.
Shawn Collins -- Citi -- Analyst
Great. Thanks. Hi, Brian and Deb. Good morning.
Brian Goldner -- Chairman and Chief Executive Officer
Good morning.
Deb Thomas -- Chief Financial Officer
Good morning.
Shawn Collins -- Citi -- Analyst
My question is on the sale of the eOne Music business. I'm just wondering, was this an alternative that you had planned on before the eOne acquisition in the summer of 2019? You certainly got a healthy deal multiple, 3.2 times revenue, or was this more of an opportunistic sale given a very healthy deal market? Any color would be interesting.
Brian Goldner -- Chairman and Chief Executive Officer
Well, I'll comment and let Deb comment. Look, we -- from very early on, we received a lot of interest in the business. As soon as it was announced, if you remember the headlines around all these different music labels that eOne had as well, juxtapose to some of our brands, and it was really a lot of conversation and a lot of interest. We ran a very robust process.
And we had a number of parties, more than 10 parties interested in the business during the process. And so ultimately, we really think we found the right partnership. The team is really well positioned with the buyer and this opportunity. We'll continue to work with them on several brands for music supervision and some of our music for fair number of years because they are so good at what they do.
And so again, it was a really robust process. It wasn't that we were contemplating a sale, but we had the interest from the very beginning.
Deb Thomas -- Chief Financial Officer
Right. And as Brian said, we just -- for us, it's about continuing to focus on really the core strategic elements of the acquisition and how they fit into our brand blueprint to continue driving our company to get results like the double-digit revenue growth that we expect for this year. So go forward, we think that our music business is a great team, they're in a great place. We look forward to working with them, and we look forward to continue growing Hasbro as a great play and entertainment company.
Shawn Collins -- Citi -- Analyst
Great. That's helpful. Thank you very much.
Operator
Thank you. At this time, I'll turn the floor back to Debbie Hancock for closing remarks.
Debbie Hancock -- Senior Vice President, Investor Relations
Thank you, Rob, and thank you, everyone, for joining the call today. The replay will be available on our website in approximately two hours. Management's prepared remarks will also be posted on our website following this call. Thank you.
Operator
[Operator signoff]
Duration: 62 minutes
Call participants:
Debbie Hancock -- Senior Vice President, Investor Relations
Brian Goldner -- Chairman and Chief Executive Officer
Deb Thomas -- Chief Financial Officer
Michael Ng -- Goldman Sachs -- Analyst
Eric Handler -- MKM Partners -- Analyst
Steph Wissink -- Jefferies -- Analyst
David Beckel -- Berenberg Capital -- Analyst
Arpine Kocharyan -- UBS -- Analyst
Tami Zakaria -- J.P. Morgan -- Analyst
Drew Crum -- Stifel Financial Corp. -- Analyst
Gerrick Johnson -- BMO Capital Markets -- Analyst
Fred Wightman -- Wolfe Research -- Analyst
Devin Brisco -- Bank of America Merrill Lynch -- Analyst
Shawn Collins -- Citi -- Analyst