Video game retailer GameStop (NYSE:GME) depends on exciting new game launches to drive its sales, especially during the holiday season. This year, major titles including Call of Duty: Black Ops 4, Battlefield V, and Red Dead Redemption 2 should provide the company with a second-half sales boost.

But GameStop doesn't make much money from selling new games. Gross margin for new video game software was just 22.9% in 2017, well below the 33% gross margin for the company as a whole. The real moneymaker for GameStop is used games. Sales of pre-owned and value video game products sport a gross margin roughly twice that of sales of new video games.

That lucrative used-games business, long GameStop's cash cow, has been faltering for much of the past few years. Sales have been slumping since the first quarter of 2016, and gross profit has been shrinking for even longer. What's worse, the decline has accelerated in 2018, reflecting the ongoing shift away from physical game discs.

The GameStop logo

Image source: GameStop.

Shrinking demand for used games

GameStop makes a killing from used games, thanks to a wide spread between what it's willing to pay for a used game and what it can later resell it for. Here's an example: The current trade-in value at GameStop for the PlayStation 4 version of Grand Theft Auto V is $7.20, or $9.00 in store credit, according to the company's website. GameStop sells used copies of that popular game for $27.99 on its website, just $2 less than the new version and nearly four times the cash trade-in value. That's one heck of a markup.

In a world where there was no option other than to buy physical game discs for the major game consoles, this model worked like a charm. Gamers could get at least something for their old games, and they could save a few bucks on their next game by buying used. But digital games, bought and downloaded directly through the game console's online store, are slowly replacing physical discs. And there's no such thing as a used digital game.

Against the backdrop of this digital shift, it shouldn't be all that surprising that GameStop's used-games business is in decline. But that decline has picked up steam in the first half of the year:

Bar chart showing the change in GameStop's used and value products sales from Q2 2015 to Q2 2018

Data source: GameStop. Chart by author.

The second quarter of this year marked the worst year-over-year decline in sales of used and value games for GameStop since this slump started. And the gross profit picture is even worse:

Bar chart showing the change in gross profit for GameStop's used and value products from Q2 2015 to Q2 2018

Data source: GameStop. Chart by author.

In 2017, used and value products accounted for about one-third of GameStop's gross profit. Other areas picked up the slack in terms of sales, but GameStop's overall gross margin contracted by two percentage points thanks to slumping used-games sales.

Not a turnaround play

The used-games business is in an accelerating decline. The company's diversification into selling technology products led to a massive write-off last year and a rethinking of that strategy. Profits are falling, and the pace of that decline could hasten as gamers increasingly opt for digital copies of their favorite games. I don't see much hope for a turnaround here.

GameStop is actively exploring strategic options, and a buyout remains the best hope for investors. The alternative is to watch GameStop's core business wither away.

Timothy Green has no position in any of the stocks mentioned. The Motley Fool owns shares of GameStop and has the following options: short October 2018 $15 calls on GameStop. The Motley Fool has a disclosure policy.