The company reported record revenues across the board with overall business revenue of $6.51 billion, up 68% year over year, the gaming segment up 85% year over year to $3.06 billion, the data center segment up 35% YOY to $2.37 billion, and (most surprising to me) the "professional visualization" segment up 85% YOY to $519 million, an increase of 40% from the previous quarter. During the recent earnings call, CEO Jensen Huang said he expects Nvidia to face supply constraints for most of 2022. For Q3 the company expects revenue to be $6.80 billion, plus or minus 2%.
Omniverse is part of the professional visualization segment and is the reason that segment's revenue has gone up so much. In the video below, I explain exactly what it is and what it can be used for, but in short, it's a simulator, a physically accurate one. It uses Nvidia's RTX technology (ray tracing) and "the ability to compute or simulate the physics of the artificial intelligence behavior of engines and objects inside the world." Jensen's presentation during the GTC keynote wasn't real, it was all virtually made, every aspect of it.
You might see Omniverse as a virtual playground where you could train robots to do a specific job before "releasing" them into the real world. Factories of the future are being designed completely in Omniverse, BMW being one customer.
For the full insights do watch the video below.
*Stock prices used were the closing prices of August 18, 2021. The video was published on August 19, 2021.