Video game developer Take-Two Interactive Software
Shrek would have been the biggest license in the acquisition, which cost Take-Two approximately $22.5 million overall, including $5.4 million in restricted Take-Two common stock, $9.7 million of which was in liabilities to TDK USA, TDK's former parent company. Offsetting the removal of the Shrek license from the deal was an $8 million reduction in liabilities to TDK Mediactive under terms of the distribution agreement announced in September.
Here's the thing. Take-Two is known for the violent, edgy, mature nature of its video games -- including the famed Grand Theft Auto (GTA) series, State of Emergency, and the recently released Manhunt. The latter two hardly have mass appeal, and Manhunt is definitely not for the kids.
What TDK brings is a softer side with a little more mass appeal -- titles based on Disney
So even without Shrek, Take-Two now has a more well-rounded lineup. And this acquisition is just the latest in a consolidation wave that will likely continue, as the bigger players in the industry -- including Electronic Arts
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Jeff Hwang can be reached at JHwang@fool.com.