Take-Two Interactive
This week's third-quarter report showed that Take-Two can have a profitable holiday quarter without a fresh GTA installment on store shelves. Thanks to strong sales of titles like Wild West shooter Red Dead: Redemption, basketball extravaganza NBA 2K11, and zombie-cleanup party Undead Nightmare, Take-Two delivered $0.52 of non-GAAP earnings per share on $334 million of revenue, both well above Street estimates.
Strong presales of MLB 2K11 also encouraged management to raise its earnings forecast for the fourth quarter significantly, though the seasonally slow period will still see a loss. And then fiscal 2012 looks like a barnburner, with another BioShock title, some chance of a new GTA, and the so-overdue-your-grandma-knows-about-it Duke Nukem Forever.
Take-Two has come a long way from the old single-hit days when Electronic Arts
That may a lot to ask of a company with much smaller resources and a shallower pool of proven ideas than gargantuan game houses EA and Activision Blizzard
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