A million of anything is significant, not only from a quantitative point of view but also from a psychological one. Sure, a million bucks isn't exactly what it used to be, I can hear readers out there musing in their minds; true enough. Still, I wouldn't mind turning a grand into that amount.
Granted, a statistic like this can be picked apart from many different angles; just saying Xbox Live has 1 million subscribers isn't completely meaningful (for instance, what was the cost of acquisition per sub?). For myself, however, this head count proves that I was wrong; truthfully, I thought Xbox would have trouble getting above a few hundred thousand. Why? It was just an instinctual feeling based on the fact that I don't play online games; call it a kind of brand bias, if you will. But reality has said something new to me: Xbox Live can be considered nothing less than a viable asset at this point. It's like the 100 million downloads experienced by Apple Computer's
Companies such as Electronic Arts
Here are some more articles on the video-game sector:
- Alyce Lomax writes about Sony's
(NYSE:SNE)upcoming PlayStation 3.
- Jeff Hwang tackles the relationship between Electronic Arts and Xbox Live.
- Seth Jayson wonders: Is it game over for this video-game player?
Fool contributor Steven Mallas owns none of the companies mentioned in this article.