The software giant's Xbox 360 has become this country's video game console of choice over the past year, and Mr. Softy's push to make its platform the centerpiece of home entertainment is starting to pay off.
Microsoft revealed yesterday that its Xbox 360 is now being used more for entertainment purposes than for actual gaming. Netflix
I believe it. I have a PS3 in my living room, and it gets far more use through Netflix than it does for disc-based games. The Xbox 360 in my son's room, though, is a different story.
This doesn't mean that folks aren't playing games anymore. In fact -- despite the apparent changing of the guards -- Xbox Live gaming usage is actually up 30% over the past year. Folks are just spending much more time pushing Internet-based content through their consoles.
This would normally seem like a good thing for the video game industry, but let's stack up that 30% spike in Xbox Live usage to the more grim industry statistics. Retail sales tracker NPD Group has been reporting diminishing sales for three years, and that includes a 20% slide in hardware and boxed software last month and a huge 34% plunge in sales of hardware, software, and accessories back in January.
How can that be? Microsoft is telling you that its users are spending 30% more time on its multi-player gaming network, yet retail software sales are plunging at a double-digit percentage clip.
Well, there are really only two possibilities: Xbox users are either downloading more games directly through Microsoft or they're just playing the games they buy longer. Both of those possibilities are bad for GameStop
It may be neat that the set-top box of choice for entertainment just happens to be a slick video game player, but if Xbox 360 owners are gaming more than ever, and the industry's in a three-year funk, then there has been a dangerous decoupling along the way.
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