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Activision Blizzard (ATVI)
Q2 2021 Earnings Call
Aug 03, 2021, 4:30 p.m. ET


  • Prepared Remarks
  • Questions and Answers
  • Call Participants

Prepared Remarks:


Good afternoon, and welcome to the Activision Blizzard second-quarter 2021 earnings conference call. [Operator instructions]. Please note, this event is being recorded. I would now like to turn the conference over to Chris Hickey, senior vice president of investor relations.

Please go ahead.

Chris Hickey -- Senior Vice President of Investor Relations

Good afternoon, and thank you for joining us today for Activision Blizzard's second-quarter 2021 conference call. With us are Bobby Kotick, CEO; Daniel Alegre, president and COO; and Armin Zerza, CFO. And for Q&A, Rob Kostich, president of Activision; Jen Oneal, co-lead at Blizzard; Mike Ybarra, co-lead at Blizzard; and Allen Adham, executive producer of Blizzard Incubation, will also join us. Humam Sakhnini, president of King, sends his apology.

He is unable to join due to a family medical matter, who looks forward to connecting with investors next quarter. I would like to remind everyone during this call, we will be making statements that are not historical facts. The forward-looking statements in this presentation are based on information available to the company as of the date of this presentation. And while we believe them to be true, they ultimately may prove to be incorrect.

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A number of factors could cause the company's actual future results and other future circumstances to differ materially from those expressed in any forward-looking statement. These include the impact of the COVID-19 pandemic, the risk factors discussed in our SEC filings, including our 2020 annual report on Form 10-K and those on the slide that is showing. The company undertakes no obligation to release publicly any revisions to any forward-looking statements to reflect events or circumstances after today, August 3, 2021. We will present both GAAP and non-GAAP financial measures during this call.

We provide non-GAAP financial measures, which excludes the impact of expenses related to stock-based compensation, the amortization of intangible assets and expenses related to acquisitions, including legal fees, costs, expenses and accruals; expenses related to debt financings and refinancings; restructuring and related charges; the associated tax benefits of these excluded items; and significant discrete tax-related items, including amounts related to changes in tax laws, amounts related to the potential or final resolution of tax positions and other unusual or unique tax-related items and activities. These non-GAAP measures are not intended to be considered in isolation from, as a substitute for or superior to our GAAP results. We encourage investors to consider all measures before making an investment decision. Please refer to our earnings release, which is posted on www.activisionblizzard.com for a full GAAP to non-GAAP reconciliation and further explanation with respect to our non-GAAP measures.

There's also an earnings presentation, which you can access through the webcast and which will be posted to the website following the call. And now I'd like to introduce our CEO, Bobby Kotick.

Bobby Kotick -- Chief Executive Officer

Thank you, Chris, and thank you all for joining us today. I want to start by making it clear to everyone that there is no place at our company where discrimination, harassment or unequal treatment of any kind will be tolerated, nowhere. We so appreciate the current and former employees who have come forward in past and recent days with courage, and I want to reiterate the commitments we have made to you. Our work environment, everywhere we operate, will not permit discrimination, harassment or unequal treatment.

We will be the company that sets the example for this in our industry. While we've taken many steps toward this objective already, today, we are taking even more. Jennifer Oneal and Mike Ybarra have been named the new co-leads to Blizzard. Jen has been with the company for 18 years.

She's the former Head of our studio Vicarious Visions and most recently had production and development oversight for our Diablo and Overwatch franchises. Mike has been in our industry for over 20 years, including in leadership roles within Microsoft Xbox division and at Blizzard as General Manager of BattleNet. I'm also pleased to have Allen Adham here today. As most of you know, Allen is one of the founders of Blizzard.

After a 12-year hiatus, Allen returned to Blizzard to lead our new product and new IP incubation efforts. Each of these individuals brings vast industry experience and tremendous integrity to their roles. They are the very best examples of leadership with character and accountability. I'm confident this team will ensure that Blizzard provides the welcoming, comfortable and safe workplace that is essential to foster creativity and inspiration.

In addition, we'll continue to investigate each and every claim and complaint that we receive. When we learn of shortcomings, we will take decisive action and to strengthen our capabilities in this area, we'll be adding additional staff and resources. People will be held accountable for their actions. That commitment means that we will not just terminate employees where appropriate, but we'll also terminate any manager or leader found to have impeded the integrity of our processes for evaluating claims and imposing appropriate consequences.

Because our work cannot be successful without diverse voices, views and talent, we made a commitment to consider diverse slates of candidates for all open positions, and we'll continue to add resources to ensure this occurs throughout the company. Over the past several years, we've made significant changes to address company culture, reflect more diversity within our leadership teams and create environments conducive to reporting any type of misconduct. We've amplified internal programs that encourage employees to report violation. We've reinforced channels for employees to voice concerns and confidential and safe ways without any fear of retaliation.

We're directing additional resources to our compliance and employee relations teams dedicated to investigating complaints. We pride ourselves on paying our employees competitively and fairly for equal or substantially similar work. We regularly review our compensation to ensure that we remain equitable in our approach. We take a variety of proactive steps to ensure that pay is driven by nondiscriminatory factors such as performance, role and expertise.

And we conduct extensive antidiscrimination trainings, including for all employees involved in the compensation process. Our workplace initiatives are crucial to our continued success and our leadership in this effort is my priority. Our workplace safety also remains our priority, and as we consider our return to work initiatives, we remain focused on providing the very best healthcare for our employees and their families. You have my unwavering commitment that we will continue to focus on serving our players and delivering the sustainable growth that you've come to expect.

And we will take all necessary actions to foster a culture that is supportive and welcoming for all of our employees. And we expect to be the very best example for other companies to emulate. Daniel will now review the highlights of our operations for the past quarter with you.

Daniel Alegre -- President and Chief Operating Officer

Thank you, Bobby. I'd like to underscore the points that Bobby made regarding the company's commitment to ensuring the very best work environment. The leadership team and I will do our utmost to make sure that we're always improving and building the kind of inclusive workplace that is essential to enable creativity and professional growth for all employees. There will be no tolerance at our company for harassment or unequal treatment of any kind.

Our continued strong performance is because of the efforts of our incredibly talented people and we will make certain the workplace facilitates the best possible performance for constant improvement to our culture and unwavering conviction to our values. Now turning to the second quarter. We exceeded our prior outlook, benefiting from strong execution by our creative and commercial team in delivering compelling experiences and in-game content to our deeply engaged community. Over the last two years, we have increased investment in our biggest opportunity, creating new ways for our communities to engage and investing in our franchises across platforms.

This strategy has significantly expanded the financial scale of our three largest franchises: Call of Duty, World of Warcraft and Candy Crush, and this work continued to deliver strong results in the second quarter, even as countries continue to reopen from lockdown due to the pandemic. Looking forward, we continue to transform our franchise portfolio through faster delivery of compelling premium content, more robust in-game operation, expanding to mobile and accelerating new engagement models, including free-to-play and advertising. Now I'll discuss our Q2 franchise and operational highlights across our business units. Starting with Activision, where 127 million monthly active users engaged in our content in the second quarter.

Our commitment to delivering innovative, engaging experiences to our expanded Call of Duty ecosystem continued to deliver strong results. The franchise sustained reach, engagement and player investment well above levels seen prior to our introduction of free-to-play experiences across console, PC and mobile. Across the Call of Duty ecosystem, second-quarter MAU were consistent versus the year ago quarter and over three times higher than Q2 of 2019. Hours played in the franchise in the second quarter were higher than for all of 2019.

We continue to see robust engagement, even as regions continue to reopen. On console and PC, MAUs and time spent across Black Ops Cold War, Modern Warfare and Warzone saw higher retention from Q1 to Q2 in our experiences in years leading up to the launch of Warzone. Conversion from Warzone again drove strong premium sales in Q2 and multiples of the level typically seen in second quarters prior to last year. In-game player investment remains strong, with console and PC in-game net booking, similar to that seen in the first quarter.

While lower year over year against the quarter that benefited from the launch of Warzone and likely more people at home, in-game net bookings in the quarter were approximately four times the level of Q2 2019. Our teams remain hard at work on the next new premium Call of Duty release, planned for the fourth quarter. From a setting that our fans know and love, to an incredible amount of content in development, including an extensive live ops schedule, we believe this release will be incredibly well received. In addition to launching a great, seamless experience for both current and next-gen console players, we are focused on continuing to integrate Warzone and engage our direct relationship with our player base through even deeper content integrations between the premium and free experiences and substantial innovations coming within Warzone itself.

Our teams cannot wait to unveil what they have been working on. Call of Duty Mobile net bookings grew double digits year over year and sequentially, driven by strong execution in seasonal content in the West and the recent launch of the game in China. Our team continues to enhance the game, building on learnings from player data and leveraging over 15 years of Call of Duty content to deliver increasingly compelling content and driving greater player investment over time. As we build on this momentum, we recently added new social gameplay to the title and have new mode, map and seasonal events planned for the second half of the year.

Call of Duty Mobile is on track to exceed $1 billion in consumer spending for the year. And as we continue to optimize the title, we're also investing in mobile capabilities with a singular goal to create the best mobile experiences for our community. We have established a new internal mobile studio and are aggressively adding mobile resources across several teams, including DNO and Activision Shanghai. Together, these teams are leading the development of an unannounced new mobile title within the Call of Duty universe that we expect will help take the franchise to new heights.

Turning to Blizzard. We couldn't be more excited about the leadership changes. Jen and Mike are outstanding leaders, and we look forward to the impact they will have on the culture, accountability and fostering the very best work environment. The launch of Burning Crusade Classic in June marked the start of what is intended to be a very significant 18-month period for content releases.

MAUs were 26 million. In the Warcraft franchise, World of Warcraft net bookings again grew double digits year over year in the second quarter, driven by the well-received launch of Burning Crusade Classic in June. Subscriber numbers and hours played were up following the release, again, showing the importance of Classic in enabling more ways for players to engage in WoW. The strength in Classic added to ongoing deep engagement in the modern game following the Q4 Shadowlands launch and the launch of its first major content update in June.

And as a result, WoW remains on track for much stronger engagement this year than is typical outside of a modern expansion year. Elsewhere in the Warcraft Universe, Hearthstone's latest expansion, Forged in the Barrens delivered expansion over expansion net bookings growth for a second consecutive release. And with the latest expansion, United in Stormwind, launched today and Mercenaries, a new mode in the popular role-playing genre planned for the coming months, we expect Hearthstone's financial performance to strengthen in the second half of the year. Blizzard continues to make progress in its work on ambitious new Warcraft mobile experiences that can attract entirely new players to the franchise as well as offering new ways for existing fans to engage.

Two Warcraft mobile experiences are in various stages of internal testing, with the team looking forward to sharing more about these titles soon. Now turning to Diablo. We have added hundreds of developers to the franchise over the last three years, and we continue to grow our teams as we prepare to launch three unique and complementary experiences across platform. Diablo II Resurrected will launch on PC and console on September 23.

The anticipation for this remaster of the quintessential action role-playing game is high, and we can't wait for the community to experience the quality of the title. On mobile, Diablo Immortal continues to progress well through testing, receiving excellent feedback for its gameplay. We see substantial potential for this release, both in its own right as a long-running authentic Diablo experience and to broaden the franchise's reach ahead of Diablo IV. Recent testing revealed some exciting additional opportunities the team is going to pursue to make the title even more engaging for a wider audience.

While that means the game is now planned for release in the first half of 2022, we believe these efforts will set the title up for an even greater contribution next year and beyond. And most importantly, Blizzard continues to make strong progress on Diablo IV. The game is shaping up incredibly well, and the team is allocating substantial resources to creating exciting content to drive engagement over multiple years. The expanded Overwatch team is similarly making strong progress on Overwatch 2, with development passing an important internal milestone in recent weeks.

After a great response to the recent community update, the team is looking forward to revealing more of the game in the coming months as they approach the later stages of production. At King, the team continues to execute extremely well, again delivering double-digit net bookings growth against a tough year ago comparable. MAUs were 255 million. King continued to drive growth through its work to optimize live operation, in-game economies and user acquisition for titles, particularly Candy Crush and Farm Heroes, its two largest franchises.

The business saw ongoing year-over-year growth in franchise payers and investment per player in the second quarter, with CanDy Crush once again the highest grossing game franchise in the United States app stores. Building on successful initiatives to broaden its payer base over the last two years, the Candy Crush team has been accelerating the delivery of compelling seasonal content that delights our players and drive in-game investment. In the second quarter, King reached a monthly cadence for seasonal content within Candy Crush Saga, its biggest title. These seasonal events not only sustain strong engagement among existing players but also drive reengagement of lapsed players as well as attracting new players to the franchise.

The Candy team is planning an innovative slate of seasonal events and live operations for the second half of the year, including tie-ins with brands that value the association with our premium network, positioning the franchise for ongoing momentum in its in-game business. Even the advertising business is also delivering. Q2 advertising revenue grew sequentially and doubled year over year. King's ongoing initiatives to enhance the ad platform, work with more demand partners and reach more categories of advertisers drove year-over-year growth in both volume and pricing with broad-based strength across geographies.

In summary, Q2 was another strong quarter. We are taking actions to address stakeholder concerns and the adverse consequences to our business. If we experience prolonged periods of adverse publicity, significantly reduced productivity or other negative consequences related to this matter, our business likely would be adversely impacted. We are carefully monitoring all aspects of our business for any such impacts.

From a pipeline perspective, we have strong lineup plans for the second half of the year. And as we look to 2022, our current plans contemplate compelling new experiences across Call of Duty, WoW and Candy, alongside several major new titles across PC, console and mobile from Blizzard, with the aim to deliver significant expansion in the reach and engagement of our portfolio. Above all, as we go forward, I want to reemphasize that the safety and well-being of our employees is of our utmost priority. Our teams are the source of all creativity and magic in our games.

Now I will hand over to Armin, who will provide a detailed review of our financial results. Armin?

Armin Zerza -- Chief Financial Officer

Thanks, Daniel. I want to reiterate that our priority is ensuring a workplace that provides opportunity for all in the most welcoming and inclusive way possible. Today, I'll review our second-quarter results as well as our outlook for the third quarter and full-year 2021. Our second-quarter results were ahead of our prior outlook, driven by both operational outperformance and some nonoperating items.

For the first half, we delivered some double-digit, year-over-year growth in net bookings and solid growth in operating income in this year. We achieved new records for each, even as we continue to increase investment in the business, and our development teams to support our strong pipeline. As Region 3 opened, our business continues to operate at significantly greater scale than that seen prior to our successful growth initiatives across our largest franchise. Now let me turn to our consolidated financial results.

Unless otherwise indicated, I'll be referencing non-GAAP figures. Please refer to our earnings release for full GAAP to non-GAAP reconciliations. For the quarter, we generated quarter 2 GAAP revenues of $2.30 billion, $161 million above our May guidance. This includes the net recognition of deferrals of $375 million.

Net bookings of $1.92 billion were $71 million above our May outlook. And we generated quarter 2 GAAP EPS of $1.12 and core to non-GAAP EPS of $1.20, which was $0.29 above our guidance. These figures include the net recognition of deferrals of $0.29. Quarter 2 EPS includes a $0.07 benefit from a gain on an investment, most of which was unrealized.

We also experienced a lower than effective tax rate in the quarter due to the timing of overseas tax reform. Although our full-year tax rate is something that is unchanged. Now turning to cash flow and the balance sheet. Quarter 2 operating cash flow was $388 million, lower year over year impacting operating results, local capital timing and the timing of cash taxes.

During the quarter, we paid an annual dividend of $0.47 per share, 15% higher year over year for a total of $365 million. Our cash and investments at the end of June were approximately $9.6 billion, and we ended the quarter with a net cash position of approximately $6 million. Now let me turn to our segment results. Activision delivered another strong quarter, contributing to record first half segment revenue and operating income.

Quarter 2 revenue was $789 million. As expected, Call of Duty revenue on PC and console was lower year over year against last year's quarter 2 that benefited from the March 2020 launches of Warzone and Modern Warfare Remastered as well as the introduction of [Inaudible]. However, Call of Duty Mobile grew strongly year over year. Quarter 2 segment operating income was $363 million, with an operating margin of 46%.

Listed revenue was $433 million, with double-digit year-over-year growth in World of Warcraft, offset by product timing for Hearthstone and lower overseas revenues as explained in prior quarters. Operating income was $141 million with an operating margin of 53%, reflecting investments into product development against the risk content pipeline as well as sales and marketing around the launch of Burning Crusade at quarter end. King revenue grew 15% year over year to $635 million. This is another new record, driven by double-digit in-game revenue growth for Candy Crush and Farm Hero.

Advertising revenue doubled year over year and trailing fourth quarter advertising revenue is now above $300 million for the first time. King operating margin was also strong at 39%, delivering record operating income at $248 million. Across our segments, strong execution in live operations and in-game content drove in-game net bookings to a combined $1.32 billion, broadly consistent with the level of the prior four quarters and almost 70% of total net bookings this quarter, the in-game business represents a recurring base of profitability for the company with a significant opportunity for further growth in both existing and new franchise experiences. Finally, the second quarter saw strong double-digit year-over-year growth in mobile net bookings, which exceeded a $3 billion annualized run rate for the first time this quarter.

The mobile platform delivered more than 40% of total net bookings and is a key strategic priority for us as we expand each of our key franchises to mobile in the coming years. Now let me turn to our outlook for the third quarter and the full year. With regard to our slate, our expanded teams are focused on delivering epic in-game and upcoming content. In the third quarter, Activision fifth seasonal content for Call of Duty: Black Ops Cold War and Warzone launches later this month.

And the team will continue to release significant new features, events and seasons for Call of Duty Mobile. Today, Blizzard released Hearthstone's latest expansion, United in Stormwind. Diablo II: Resurrected, will launch on September 23. And King will support Candy Crush and other games across this portfolio with numerous seasonal events, features and innovative live operations.

In the fourth quarter, in addition to ongoing [Inaudible] and in-game content across the portfolio, we're looking forward to Activision launching new core premium content alongside major new income experiences to Warcraft. These are the most important releases of the year for us, and we can't wait to show the community what our teams have been working on. In the second half, we will also continue to refine and test new mobile content in our pipeline, including for both Warcraft and Diablo. Consistent with our prior outlook, we don't include material revenue from new mobile titles in our guidance for the current year.

Now before I discuss the specifics of our outlook, let me provide some context. We are taking substantial actions to address the concerns of employees and other key stakeholders. While there are risks that our business could be adversely impacted as Daniel discussed, currently, our business performance is strong. In the third quarter, we expect ongoing robust performance for Call of Duty, Candy and World of Warcraft, to be complemented by the launch of the Diablo II: Resurrected.

While we are taking a prudent approach to our outlook, we do expect year-over-year net bookings growth in the third quarter. We will increase investments in the quarter in our product suite, compliance, employee relations and sales and marketing to help unlock the full potential of our franchises heading into 2022. As we move into the fourth quarter, where we continue to invest in the business, we expect lower costs and growth in earnings year over year. Finally, as mentioned, we experienced an investment gain in the second quarter, which we are passing through in our outlook based on evaluation at the end of July.

Bringing this all together, we are once again raising our outlook for net bookings, revenue and EPS for the year. Now let me get into some specifics. For quarter 3 on a GAAP basis, we expect revenues of $1.97 billion, including the net recognition of deferrals of $120 million. We expect net bookings of $1.85 billion.

We expect a GAAP operating margin of 35%, a tax rate of 22%, GAAP and non-GAAP share count of 785 million and EPS of 60%. For quarter 3 on a non-GAAP basis, we expect a tax rate of 20% and non-GAAP EPS of $0.75, including the net recognition of $0.10. Now turning to the fiscal year. On a GAAP basis for 2021, we expect revenues of $8.52 billion, including net defers of $135 million.

We now expect net bookings of $8.65 billion. We expect the GAAP operating margin of 37%, a GAAP tax rate of 21%, GAAP and non-GAAP share count of 785 million and GAAP EPS of $3.08. For 2021 on a non-GAAP basis, we expect a tax rate of 20% and non-GAAP EPS of $3.54, including net deferrals of $0.22. In closing, our business continues to perform well in the second quarter, delivering strong results.

We will continue investing in our creative team and positioning our franchisees for even greater reach and engagement in the future, with our current plans continuing to support growth in our financial performance in 2022. Look, as Bob and Daniel made it clear, we understand that our people are our greatest asset. These are the people responsible for our continued strong performance. We couldn't be more committed to ensuring an inclusive work environment for all our employees as well as the long-term sustainable growth.

We'll be working with our team to improve our company together, to become the most inspiring and inclusive entertainment company possible. Now as Rob, Jen, Mike and Allen to join Bobby, Daniel and myself to answer your questions. Operator?

Questions & Answers:


[Operator instructions] Our first question comes from Matthew Cost with Morgan Stanley. Please go ahead. 

Matthew Cost -- Morgan Stanley -- Analyst

Hi. Hi, everyone. Thanks for taking the question. So I mean, we've seen a lot of headlines about the lawsuit and employee concerns.

Can you talk more about what you've been doing and will do to address those issues? And then just secondly, can you expand on any expected impact to productivity as you work through the situation? And do you expect any impact on the pipeline? Thanks. 

Daniel Alegre -- President and Chief Operating Officer

I'll take this question, and thank you for the proper question. This is Daniel. As you heard from Bobby, our employees are truly our greatest asset. And we remain absolutely focused as a leadership team on providing a diverse and a safe environment for our teams and have taken a number of actions thus far.

For instance, we've engaged an outside law firm to conduct a review of our policies and procedures with respect to our workplace and where employees can connect if they have experienced any issues whatsoever. We will also be adding staff to our compliance and employee relations teams that investigate employee concerns. This is to ensure that we are always considering also diverse candidates for all open positions. As a Hispanic leader myself, I know how important having a diverse workforce can be for all aspects of our business, and this is critical.

We will be evaluating and training also our people managers to make sure they are compliant with our processes for handling employee concerns as well as taking the right actions, and we are proactively engaging with our employees to hear and respond to their feedback for several years now, we have been focused on ensuring more diversity throughout the company, especially in our leadership roles and have dramatically increased the number of women and minorities in both the C-suite and in our business unit. And our compensation practice is that women and men are paid equitably for equal work. As you heard, we have appointed Jen Oneal and Mike Ybarra as the new co-leads at Blizzard, and I am so glad that an original Blizzard founder, Allen Adham, who returned to the company a few years ago, continues to lead our game incubation projects. We have a great leadership bench at Blizzard and are excited about the new direction the company will take.

Also, we are committed to an equitable and safe work environment, and that's what's important. As we evolve our company, you should expect further announcements from us going forward. Now to answer your question on productivity and pipeline, as you heard today, the pipeline is progressing well. In particular, some of the content in the pipeline has been in development for many years, and it is approaching the final stages of production.

We're monitoring the impact of recent events, obviously, as we discussed today. But based on what we see currently, we have a strong lineup planned for the second half of the year. And as we look into 2022, we're currently planning for several new titles across PC, console and mobile from Blizzard, alongside more great experiences from Call of Duty, Candy and Warcraft. Thanks for the question.


The next question is from Mike Hickey with The Benchmark Company. Please go ahead. 

Mike Hickey -- The Benchmark Company -- Analyst

Hey Bobby and team, nice quarter, guys, and guide. Curious what you're seeing on the global reopening or recovery, what sort of player engagement trends that you're seeing and how you're thinking about or how you shaped your guidance around key performance regions that are reopening? Thank you. 

Armin Zerza -- Chief Financial Officer

Thanks, Mike. This is Armin. Generally speaking, what we see are different trends across our franchises and games. And these trends can vary across platforms, gameplay types and numerous other factors.

More specifically, when we look at some of our largest franchises, we actually saw minimal variations in engagement and player investment as countries reopened. And even though we did see some variation, they were small relative to the structural growth we have seen on the business in the last year or 2. Look, what's really key is that when we look at the data, we see that product and other initiatives are the bigger determinant of reach and engagement. So we do believe that much of the expansion we have seen in our largest franchises is due to strong product initiatives, more frequent life operation and new engagement models, all of which we have started to successfully implement.

Examples of that include the introduction of free-to-play experiences on mobile and on Warzone Call of Duty; the launch of Classics on World of Warcraft and more frequent compelling content on Candy. And as a result, we are operating at much greater scale and continue to have momentum as evidenced by our quarter 2 results as well as trends into July. Now as it relates to guidance, we are always thoughtful and careful in our approach. We assume lockdown campaigns continue to moderate in the third quarter.

And of course, we are monitoring any impact of recent trends as discussed. But as you've heard, we still expect year-over-year growth in net booking as these initiatives continue to deliver results and we start to generate a return from our many years of work to reinvigorate Diablo. Finally, looking forward, we see a long-term trend of more people gaming than ever before across genres, platforms, business models and geographies. And as you know, we already operate successfully today across many of these growth vectors.

So we are very well positioned to continue to grow in this market environment. Next, we believe growth is largely in our own hands, and our talented employees and teams. Thanks again for your question, Mike.


And the next question is from Andrew Uerkwitz with Jefferies. Please go ahead. 

Andrew Uerkwitz -- Jefferies -- Analyst

Thank you. This question, I guess, is really focused on what's happening at Blizzard. It's great to hear kind of the color around the policies and procedures and creating work -- safe workplaces and whatnot. However, I'm sure morale is low.

So I'm just curious how Mike and Jen plan to kind of rekindle the pride that Blizzard has been known for and kind of just really build that morale, but also kind of, at the same time, as you kind of listen to everyone's stories and experiences and make the necessary changes, how does that not affect production going forward?

Jen Oneal -- Co-Lead, Blizzard

Thanks for the question, Andrew. This is Jen. First off, there's nothing more important to me than our people. And I know Mike Ybarra, who is partnering with me to lead Blizzard, feels exactly the same.

Since I joined the studio at the beginning of the year, I've had the privilege of working closer with the Diablo and Overwatch teams. I'm seeing great progress on Overwatch 2 and the multiple games in the Diablo universe. I am constantly inspired by our talented teams, their creative vision, their commitment to putting gameplay first. Our people are passionate about our games.

They understand our players. And in many cases They have come from the player communities themselves and naturally are driven to serve them. And as Bobby and Daniel have mentioned, we are expanding these teams, and we're doubling down on our development recruiting as we expand the scope and vision of our franchises. When we come together, we make some of the best games in the industry, and we're now seeing that energy applied to our culture, which is equally important.

There's a lot of work ahead of us, but the passion and productivity are already here. And when our people feel safe and supported the rest is going to take care of itself.

Allen Adham -- Executive Producer of Blizzard Incubation

Andrew, this is Allen. I'm going to weigh in here too. The passion that our developers have for innovation and creativity is what makes Blizzard great. It's why we've been able to make so many great games for 30 years now.

And this has always been the vision since the very beginning. I'm excited about our feature, about the things we're creating together, about building a new culture and renewing that spirit. We're tight-lipped about it, but our new game pipeline has been in development for many years and is greater than it's ever been across our core franchises and mobile, new IP and new genres. I'm looking forward to our teams launching their already announced new games in the not-too-distant future, and in due course, announcing a few new ones that you've yet to hear about.

Thanks for your question.


And the next question is from Matthew Thornton with Truist Securities. Please go ahead. 

Matthew Thornton -- Truist Securities -- Analyst

Good afternoon, everybody. Maybe this one's for Rob. When we think about Call of Duty, I guess, how are you feeling about this year's release, just in terms of the title itself across multiplayer as well as campaign, but also the cadence and breadth of content to follow? And then just finally, the competitive backdrop, given that it's a little bit of a busier year for kind of AAA releases in the genre. I'd just love to get your thoughts there.


Rob Kostich -- President, Activision

Hey Matt, yes, it's Rob. Thanks for the question. And before I get to it, I just do want to throw in some of the overarching comments, which I think are important as it relates to Activision Publishing as well. Obviously, there's no place for any harassment or discrimination whatsoever of any kind in society, in this industry or in this company.

And so making sure we have a safe, inclusive and equitable environment for all of our employees is really the only way we can begin to live up to the values we aspire to, and it's the only way we can become the company we aspire to be. So that is first and foremost on our minds, is our focus at the moment. Now turning back to answer your question directly. We do feel really good about what Sledgehammer Games is leading for release in the fourth quarter of this year.

The studio itself has never been bigger or stronger. Now with its teams in Foster City, in Melbourne and also now in Toronto. And across all modes of play, across multiplayer, across campaign and across co-op, development is coming along really well, and we're going to be sharing those details with the community very soon. Content-wise, it's a really robust game at launch across all the modes.

And the good news for us right now is, we've gotten farther ahead on our live ops planning for supporting the community post launch, and the community should also expect that support to be very, very significant. We've learned a lot over the last couple of years, and that's all in our plans as we go forward. We also have really exciting new plans in Warzone, which Raven is leading. Now together with our premium release, we've had some really fun and what I consider the most significant updated plan for the community across both Warzone and premium as we head into the fall.

Now I do want to mention just a huge thanks to all of our amazing studios who have come together in amazing ways to drive the franchise for this year and for this fall and for beyond. They're doing incredible work together as a team and also as independent studios. And finally, touching on your question on competition. I think competition is really out there each and every year for us.

And I think we consider it a good thing for the industry and for our players. And to us, it's not a zero-sum game at all. We believe compelling new offerings have the potential to only grow the industry as we move them forward. So our focus is really the same as it's been each and every year, and that's making sure we provide the most fun, the most incredible and the most innovative experiences we can to our community as we go forward.

And when we look at the breadth, depth and quality of content that our teams are delivering in Q4 across all our offerings, we do like our position a lot, but thanks for the question, Matt.


The next question is from Tyler Parker with KeyBanc Capital Markets. Please go ahead. 

Tyler Parker -- KeyBanc Capital Markets -- Analyst

Great. Thanks for the question, guys. So touching on King real quick. We saw 15% segment revenue growth and a doubling of the ad revenues in the quarter.

So clearly still performing well here. I just would love to hear how the changes to Apple's ecosystem affected the business in the recent months, both from the user acquisition perspective and an ad perspective? And I guess, how you expect that trend going forward?

Daniel Alegre -- President and Chief Operating Officer

Thanks, Tyler. And this is Daniel. I'll take that on behalf of Humam. As you saw from our results, the IDFA changes really haven't had much of an impact on our business and actually even less of an impact than we expected.

So firstly, on the advertising side, we're still early in building this business, and we're just seeing great results as we grow both the supply and the demand. On the supply side, we've been introducing innovative new products and have started letting players watch more ads if they wish to, growing our ad inventory in a way that's really consistent with our focus of really not impacting the player experience, and that's worked out really well. On the demand side, we're working with more demand partners and more categories of advertisers, driving more volume and price competition, and this really has been very impactful. We're also working hard to maximize the consent rates following the IDFA changes and have seen much better-than-expected results there.

So as we said last quarter, we really still see a long runway for growth in ad. Now secondly, in terms of user acquisition, again, if you look at the results, you can see the ongoing strength of the business. Most of our installs each quarter are organic as we benefit from just the incredible awareness that our brands have globally, particularly a game like Candy. And our increasingly frequent live events are also just great vehicles for driving organic installs as well.

And we have direct relationships with many of our most valuable players. And that allows us to reengage them if they lap and to really have a direct connection with them. Now in terms of paid acquisition, we saw plenty of ways to bring players into the network, even following these changes on one particular platform. And the great growth we're seeing in player investment really actually enables us to invest in even more ROI-positive marketing while still delivering strong profits for each quarter.

So again, more than comfortable in King's ability to deliver sustained growth and in-game business, even after these changes and the results, I think, bear fruit to what I just said. Thanks for your question, Tyler. 


The next question is from Kunaal Malde with Atlantic Equities. Please go ahead. 

Kunaal Malde -- Atlantic Equities -- Analyst

Hi. Thanks for taking the question. So it sounds like Call of Duty Mobile has good momentum. Could you expand on your comments about its performance and the plans for further growth? And related to that, is there anything you can say on the recent China headlines and the potential for restrictions in that market?

Rob Kostich -- President, Activision

Thanks, Kunaal. It's Rob. I think we should probably break this up in two parts. Let me address the first part of your question on COD Mobile specifically.

And then maybe I'll invite Armin or someone else to chime in on a more macro view on China and any potential restrictions there. On mobile for us, we see three key opportunities kind of going forward. And I'd say those could be bucketed as geographic, operational and strategic, and let me touch on each of those. On the geographic front, for Call of Duty Mobile, we're seeing, obviously, great success in the U.S.

and through Europe, and we're also continuing to optimize across those regions, but we're seeing also great growth in emerging markets such as Latin America, India and Southeast Asia. And where we're focusing execution and investment for local players. And so that's something they can still scale and help grow the business overall. On the operational side, Call of Duty Mobile is already a great game, and we see opportunity to make it even better.

Our mobile team is continuing to do an incredible job of constantly improving the experience and adding content to players in the west. And the team just keeps getting better and better, which is a testament to their passion and commitment to the mobile community. And China is just another example there where the title itself is off to a strong start, but still has a lot of opportunity in front of it to be tailored and optimized for the local audience. And the team is also very focused on that as well.

And then lastly is strategic. As we think about long term, where we see a compelling -- more compelling growth on the platform. And overall, I'd say we believe there's an opportunity to better connect mobile to the overall quality of the ecosystem, and we're aggressively hiring talent to help on this journey for us. We've created our own internal mobile studio and are driving a major recruiting effort across Beenox and Activision Shanghai to support as well.

And together, I think as Daniel already mentioned on the call, these teams are living an unannounced new mobile project in the Call Duty franchise, which we're very excited about. So as I think about the business, as we start to approach the 2-year anniversary of the launch in the West, we think there's a lot of both near-term and long-term opportunities on the platform for us and to grow the audience and engage the audience on a broad basis. Armin, do you want to comment on the China piece?

Armin Zerza -- Chief Financial Officer

Yes. Thanks, Rob. Thanks for your question again. With respect to your question on China, as you know, the rules and regulations in the country do change over time.

And we have been working with our partners for many years now in this changing environment. So what we're doing currently is working with them and our local teams on the ground to assess this latest situation. Now from a business perspective, China was less than 5% of our net bookings for us last year. And as you know, we have a long history of adapting and responding to changes in the regulatory environment there.

And of course, we aim to continue to do so going forward. So thanks again for your question. 


And that question is from Mario Lu with Barclays. Please go ahead. 

Mario Lu -- Barclays -- Analyst

Great. Thanks for taking the question. So I just wanted to follow up on the question earlier on mobile advertising. A number of mobile gaming companies now have both a mobile gaming studio and an ad network, all under the same umbrella.

So curious to hear your thoughts of the strategy and if it's something that King can potentially implement going forward? Thanks. 

Daniel Alegre -- President and Chief Operating Officer

Thanks, Mario, this is Daniel again. Look, the good news is, we're actually already vertically integrated. And we have our own in-house ads business that supports in-game advertising across our mobile games, across all of Activision, Blizzard and King. The ads team have organically built our own advertising technology platform.

And this is really made to enable both the demand and the supply management, which also leverages third-party technology wherever it may make sense. This approach has actually served us really well and has enabled us to differentiate versus others in the industry. through a much higher quality player experience, both in terms of ad formats and then also how seamlessly ads are integrated into our games. And the other thing is just the opportunity to be involved in such a premium experience for the player, has actually been very well received by our brand advertising.

So we have both advertisers and players who are benefiting from the experience. And I'd say that this goes beyond just King as we launch more mobile experiences, as Allen talked about earlier and across the company. We're continuing to invest in our technology platform, and that's just to make sure that we have the capabilities to power ads monetization and cross-promotional activities across our mobile titles. So I feel we're in a great position.

Having built these capabilities internally, and of course, longer term, we have a great deal of optionality in terms of where we can take the platform. And that's why we continue to invest in this area, which is critical to our business. Thanks for your question.

Mario Lu -- Barclays -- Analyst


Armin Zerza -- Chief Financial Officer

And thanks all again for joining us today and your interest and participation. We look all forward to catching up with you in the coming weeks. Thanks.


[Operator signoff]

Duration: 57 minutes

Call participants:

Chris Hickey -- Senior Vice President of Investor Relations

Bobby Kotick -- Chief Executive Officer

Daniel Alegre -- President and Chief Operating Officer

Armin Zerza -- Chief Financial Officer

Matthew Cost -- Morgan Stanley -- Analyst

Mike Hickey -- The Benchmark Company -- Analyst

Andrew Uerkwitz -- Jefferies -- Analyst

Jen Oneal -- Co-Lead, Blizzard

Allen Adham -- Executive Producer of Blizzard Incubation

Matthew Thornton -- Truist Securities -- Analyst

Rob Kostich -- President, Activision

Tyler Parker -- KeyBanc Capital Markets -- Analyst

Kunaal Malde -- Atlantic Equities -- Analyst

Mario Lu -- Barclays -- Analyst

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