The owner of games such as Words With Friends and Tangle Master 3D saw its revenue rise 59% year over year to $720 million in the second quarter. The gains were fueled in part by a 110% surge in advertising revenue, to $133 million.
Zynga's acquisition of hyper-casual game publisher Rollic in October has helped it ramp up its in-game ad business. The company said Rollic recently surpassed 1 billion game downloads. "We are blown away by Rollic's performance so far this year," Zynga president of publishing Bernard Kim said in a press release.
However, Zynga noted that by the end of the quarter, economic reopenings and reduced social distancing measures began to negatively impact its player engagement levels and gaming revenue. "As the COVID restrictions started to lift, we saw people starting to play less," CEO Frank Gibeau said during a conference call with analysts.
These trends prompted Zynga to cut its full-year forecast for bookings -- a key sales metric that accounts for changes in deferred revenue -- by 3% to $2.8 billion.
Investors have grown accustomed to strong bookings and revenue growth for gaming companies during the pandemic. But as vaccinations rise and people spend more time outside their homes, the gaming industry's growth is slowing. Investors are now resetting their expectations for Zynga and other game publishers, which is driving their stock prices lower.