Why Apple Stock Is Falling Today
The market as a whole is down, but the tech sector is doing worse.
Virtual reality (VR) has been around since the 1990s, but it’s only recently starting to deliver on the promises made 30 years ago. While VR is primarily used for gaming and entertainment right now, there’s great potential for the technology in several industries and professions such as engineering and design, healthcare, defense, and education.
What’s more, virtual reality is only just starting to catch on among both consumers and enterprises. Analysts expect the industry to grow considerably over the next decade. Various research groups forecast a compound annual growth rate of anywhere from 18% to 44% between 2021 and 2028. For those looking to start investing in VR, here are seven top stocks to consider.
|Meta Platforms||(NASDAQ:FB)||$558 billion||A social network company with a leading VR platform called Oculus.|
|Sony||(NYSE:SONY)||$122 billion||An entertainment company whose gaming segment created a VR headset to go with its consoles.|
|Alphabet||(NASDAQ:GOOG) (NASDAQ:GOOGL)||$1.74 trillion||An internet software company with a leading mobile operating system, Android.|
|Microsoft||(NASDAQ:MSFT)||$2.20 trillion||An enterprise software company working on enterprise applications of VR.|
|Apple||(NASDAQ:AAPL)||$2.67 trillion||A consumer electronics manufacturer with a substantial market share in PCs, smartphones, tablets, and smartwatches.|
|Nvidia||(NASDAQ:NVDA)||$563 billion||A chipmaker specializing in graphics processing units for PCs.|
|Qualcomm||(NASDAQ:QCOM)||$182 billion||A chipmaker specializing in designs for mobile devices.|
Table source: Author. Data source: Yahoo! Finance. Current as of March 4, 2022.
Meta Platforms, formerly known as Facebook, acquired leading VR technology company Oculus in 2014. It’s since helped the company develop and market its virtual reality headsets and software. In 2017, CEO Mark Zuckerberg said he wants to get 1 billion people using virtual reality.
The latest iteration of its flagship product, the Oculus Quest 2, has received very positive reviews and makes getting into VR even more affordable with a lower price point than its predecessor.
The company changed its name to Meta Platforms in late 2021 to emphasize its focus on building the infrastructure to support the metaverse. “We're focused on the foundational hardware and software that are required to build an immersive, embodied internet that enables better digital social experiences than anything that exists today,” CEO Mark Zuckerberg said on the company’s fourth-quarter 2021 earnings call.
As the leader in VR technology and with a CEO who’s very excited about its potential, Meta is a good choice for investors interested in the trend.
Sony developed its own virtual reality headset compatible with its popular PlayStation consoles, the PlayStation VR. Using the PlayStation 4 (or PS5) to power the headset allows Sony to support one of the best gaming experiences in VR. However, the PlayStation branding and the console’s specialized chipset may be holding Sony back from broader VR applications.
The PSVR has been one of the best-selling VR headsets since its launch in 2016. However, Facebook’s Oculus Quest 2 has been a much faster seller since it launched in October 2020 as PlayStation fans await an update.
Sony is working on a new VR device that would be compatible with the PlayStation 5 and represent a significant upgrade over the five-year-old design it currently sells. Still, it may be hard for Sony to break away from the gaming industry in VR and tap the wider potential of the technology.
Google has been working on VR hardware and applications for years. Ever since it launched the oft-mocked Google Glass in 2013, its intentions have been clear: to take the internet and put it right in front of your eyes.
The technology company released Google Cardboard in 2015 as a way for anyone with a smartphone to cheaply and easily experience the potential for VR. It was merely a folded piece of cardboard that worked as a VR viewer for your smartphone. Google discontinued the platform in early 2021.
It’s much more likely Google is a key player in the software side of VR. If Android is the default operating system for most smartphone manufacturers, it could also be the default operating system for VR hardware makers. Meanwhile, Google will develop its own applications for existing platforms such as Oculus to expand the uses of VR and maintain its presence across all internet-enabled devices.
While other hardware and software companies are focused on the consumer space, Microsoft has taken its VR technology directly to enterprise customers. It describes its HoloLens device as an “untethered self-contained holographic device with enterprise-ready applications.” It’s marketing its device to manufacturers, healthcare providers, and educators. The company has its own suite of industry-specific apps and more than 200 partner applications for the device.
In early 2021, Microsoft signed a contract with the U.S. Army worth up to $22 billion. The Army said the custom-built HoloLens device “allows the Soldier to Fight, Rehearse, and Train using a single platform.”
But Microsoft is reportedly having trouble delivering on its promises to the Pentagon due to quality and performance problems. In early 2022, it scrapped plans for a new version of the HoloLens. However, it’s still planning to keep working on VR technology and applications outside of gaming and entertainment. "We remain committed to HoloLens and future HoloLens development," a spokesperson said.
Apple has been working on virtual reality hardware for more than a decade, based on its patent filings. It’s also acquired several VR and AR companies over the years. Still, the company hasn’t released a standalone virtual reality product for its rabid fanbase.
That could change in the near future. Apple is expected to release some sort of headset within the next year, but it could have a price tag as high as $3,000. When Apple enters a market, it’s a good sign the product will go mainstream with consumers (see laptops, smartphones, tablets, smartwatches, smart speakers, etc.). Apple typically does a good job of winning significant market share as well, even when it’s not the first to market.
With a built-in base of more than 1 billion iPhone users, Apple has a huge existing market for a virtual reality device. Investors should pay attention to any announcements Apple makes in the space, not just as a boost for Apple’s shareholders but for the entire VR industry.
Just as important as the companies building and selling finished products are those that supply essential technology to the hardware manufacturers. Nvidia is the leading graphics processing unit (GPU) designer for PCs and game consoles.
For more advanced VR applications -- not just video games where realism is less essential -- a PC with a high-end Nvidia graphics card is usually doing a lot of the work. The chipmaker has VR-specific designs of its GeForce GTX GPUs, and it’s created a software developer kit (or SDK) for its chips called VRWorks. The SDK helps developers deliver the best performance, produce the highest-quality images, and keep latency (the time from human input to system response) low.
Given the graphic-intensive nature of virtual reality, Nvidia is poised to benefit regardless of which company’s hardware its chips end up in.
While Nvidia has a stranglehold on GPUs inside PCs, Qualcomm has specialized in entire system-on-chip designs for mobile devices, integrating all the computing components necessary for a computer in one chip. Qualcomm’s Snapdragon platform is widely used across mobile devices, and it’s even found a spot in Meta’s Oculus Quest 2.
The Snapdragon XR2 platform delivers very fast AI processing to support low-latency interactive feedback in a standalone device. It also supports faster internet connections through Wi-Fi or 5G to ensure that content loads quickly and users can interact through the device online.
If you believe standalone devices are ultimately more serviceable across the VR industry than those tethered to a PC, Qualcomm may have an edge as a chip platform for hardware makers.
There are several ways to invest in the future of virtual reality. From consumer hardware to enterprise computing, software companies, and chipmakers, they all present various opportunities to invest in this fast-growing industry.
The seven companies above represent just a handful at the top of the field. There are many others working to develop and further the adoption of VR, which should fuel growth across the industry.
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